Digital push for creative transformation Erasmus Project
General information for the Digital push for creative transformation Erasmus Project
Project Title
Digital push for creative transformation
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Creativity and culture; New innovative curricula/educational methods/development of training courses
Project Summary
Digital push for creative transformation (DPCT) project aims to create a sustainable and efficient education program dedicated to young people with low digital skills working in the cultural and creative sectors (CCS). DPCT is concerned over the future sustainability of the CCS given the uncertainty generated of COVID-19 and its potential impact on CCS workers and professionals, which for the majority are young people with low digital skills. Indeed, across the EU-27, 1.3 million young people (aged 15 to 29 years) were working in the field of culture in 2019 (Eurostat, May 2020). They represented 17.1 % of cultural employment, a proportion slightly lower than the average share of all young people working in the whole economy (17.5 %) and mostly of these young people are usually self-employed (one third (32%) of the cultural workforce is self-employed, Eurostat 2020). Following, DPCT will provide innovative online course on Digital Skills and Social Inclusion for young people working in CCS, being aware that the demand for digital skills will increase. DPCT will provide young people with high level digital skills which are required to enable them to develop their capacity to operate across a range of platforms and take advantage of new and emerging markets that without digital skills cannot be approached. From the other side, without these skills and with low level of qualification they will be at higher risk of unemployment, poverty and social exclusion. So, DPCT will help them acquire a wider set of digital skills, knowledge and competences, relevant for the labour market and active participation in society.
The following methodology will be applied: Plan, Do, Check, Act. This aims to constantly monitor the project advancement and to ensure permanent quality improvement. The project has been designed over 24 months to happen in 3 major consecutive phases.
DPCT will make available to young people working in CCS innovative Open Educational Resources (OERs), the MOOC, meaning that young people will count on a much wider range of learning materials at their disposal. So, DPCT will be a project that will answer to the need of young people to constantly innovate and adapt their curriculum and competences to the challenges of our time.
DPCT will see the realization of four outputs, five multiplier events, four transnational meetings, one blended mobility and many dissemination activities.
Impacts on young people:
-Develop new skills and knowledge in key concepts of digital skills applied to CCS, which is an important issue for youth working in CCS with low digital skills, mostly freelance and independent workers, which often for their precarious position lack the resources for upgrading their education and knowledge. Young people will be able to improve their career opportunities and adding new forms of digital expression to their work.
-Be introduced to online digital education for CCS, the MOOC.
-Become accustomed to the ongoing need to update their digital skills. Young people will get aware that the continuous technological change suggests that the need for continuous personal development may be greater in the CCS than in parts of the economy which are less directly exposed to technology.
-Improve contacts with youth organizations and public bodies offering services to young people that can help them to acquire skills in CCS within their own environment.
-Be able to develop a digital strategy and management plan for their professional activity.
-Share their knowledge and skills with their peers through positive action.
EU Grant (Eur)
Funding of the project from EU: 127400 Eur
Project Coordinator
Latvijas jauniešu attīstības centrs & Country: LV
Project Partners
- ASOCIACION PROJUVEN
- Sevlievo Municipality
- ASSOCIAZIONE CULTURALE MUSIKART
- Warszawska Izba Gospodarcza

