MOBILE APPLICATIONS TO EASE LEARNING FOR STUDENTS Erasmus Project

General information for the MOBILE APPLICATIONS TO EASE LEARNING FOR STUDENTS Erasmus Project

MOBILE APPLICATIONS TO EASE LEARNING FOR STUDENTS Erasmus Project
July 7, 2020 12:00 am
115

Project Title

MOBILE APPLICATIONS TO EASE LEARNING FOR STUDENTS

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Intercultural/intergenerational education and (lifelong)learning; ICT – new technologies – digital competences

Project Summary

CONTEXT
The project was initiated to respond to the needs of our students to acquire and improve their know-how in terms of developing mobile applications, a skill which they will use even after the school years, no matter what careers they may choose to follow. We wanted to make students break the barrier between passive consumption of mobile apps to the active usage of mobile development tools.

TARGET GROUP
The project addressed the age group of 14-18 year olds in our schools (400 students), who are old enough to process this type and amount of information and to use it creatively in order to develop apps. The students come from a variety of cultural backgrounds and a significant percentage of them are faced with and strive to overcome all kinds of obstacles – economic, cultural, financial etc. The participants were chosen from this target group based on their digital skills, language skills, school results. Additional support wase given to students facing mentioned obstacles.
The project also addressed teachers of IT who thus improved their material base and ensure the sustainability of the project results. The teachers who attend meetings were IT and English but this wasn`t a must as long as they met the selection criteria . Each meeting included the participation of 8 teachers, so a number of 32 teacher mobilities were involved.

OBJECTIVES
The aim of the project was to provide the necessary framework for teachers and students to work together, share ideas
and good practices and learn how to develop mobile applications. By providing this framework, we intended to achieve a number of
topic-related objectives as well as objectives related to the intercultural dialogue that the project presupposes:
O1: at least 70 percent of the students in the target group become familiar with the requirements of mobile app development
O2: at least 50 percent of students contribute to the creation of new mobile apps actively
O3: at least 90 percent of students participating in transnational meetings improve digital skills
O4: at least 80 percent of participants improve knowledge of foreign cultures
O5: at least 70 percent of participants improve communication skills in English and other languages of the partners
O6: all participants develop tolerance, mutual respect and intercultural understanding
O7: all project team members and students improve organisational, team work and data manipulation skills.

MAIN ACTIVITIES
C1 – Poland – Feb 2018 – Basics of Android studio and Java script
C2 – Romania – May 2018 – 12 steps in creating and releasing a mobile app
C3 – Turkey- Oct 2018 – Mobile apps for school purposes
C4 – Geece – Mar 2019 – Mobile apps on the topic of “Being European”
M1 – Dec 2017 (Romania) – Planning the project
M2 – May 2019 (Turkey) – Evaluating the project

METHODOLOGY
The project involved 5 main stages: initiation (identification of needs and partners), planning (action plan, methodologies, resources), implementation (organisation of activities before, during and after the transnational events), evaluation (throughout the entire project, in steps, but also at the end of the project), finalisation (reporting, elaboration of impact study, sustainability plan).

RESULTS
– 1 coursebook entitled “Mobile apps for schools”
– mobile apps developed by students
– initial and final questionnaires based on which we will elaborate the impact study
– impact study
– website, Facebook page, eTwinning account, Facebook discussion group, Whatsapp group
– LTTA minutes and evaluation reports
– TM minutes and evaluation reports
– Europass mobility documents, CVs, language portfolios
– certificates of attendance
– intermediary and final reports
– improvement of students’ and teachers’ skills

IMPACT
On students – acquired mobile app development skills, improved professional and language skills, communication, interaction, intecultural dialogue
On teachers – improved leadership skills, organisational skills and problem-solving abilities, level of English and professional skills
On target group – acquired knowledge about the requirements of mobile app development, desire to start their own mobile app projects
On institutions – better cohesion among members of staff, positive image at local level, improvement of human and material resources, improvement of Erasmus+ project management skills

LONG-TERM BENEFITS
– institutions become connected in a network of mobile app clubs, which will extend in future years
– IT teachers will use the project results in regular class work or in optional classes
– partners may develop future Erasmus+ initiatives together.

EU Grant (Eur)

Funding of the project from EU: 98920 Eur

Project Coordinator

Liceul Tehnologic Agricol Mihail Kogalniceanu Miroslava & Country: RO

Project Partners

  • Zespol Szkol Ponadgimnazjalnych nr 1 im. Stanislawa Staszica
  • Istituto di Istruzione Superiore “G.A. Pischedda”
  • Music School of Komotini
  • Ege Bilim Mesleki ve Teknik Anadolu Lisesi