3D LAB: Making with brain, technology and hands Erasmus Project

General information for the 3D LAB: Making with brain, technology and hands
Erasmus Project

3D LAB: Making with brain, technology and hands 
 Erasmus Project
July 7, 2020 12:00 am
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Project Title

3D LAB: Making with brain, technology and hands

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Creativity and culture

Project Summary

Informal creative workshops with digital and manual tools bring concrete benefits to young people. Our own educational practice shows that young people eagerly participate in making activities supported with 3D technology which lead to production of concrete physical objects of artistic and/or practical value. However, such opportunities for young people are very limited. Wherever available, they let young people develop not only soft skills but also hard competences essential for careers in modern economy.

Objectives
Our main objective was to foster growth of informal learning environments which provide opportunities for young people to engage in craft making with support of digital technology.
Specific objectives:
– Develop such a workshop programme for youth work practice
– Validate it in concrete inclusive educational setting
– Propagate it widely
– Guide potential users on how to implement/adapt the model

Activities
The undertaken activities addressed the above objectives:
– We organised a new 3D Lab equipped with relevant tools for digital craft making
– We piloted learning activities for young people that introduced them to the basics of 3D design and prototyping
– Experiences from these workshops provided input to the project online course on how to organise such activities in the youth work context
– The course served as the main tool to encourage youth workers/educators from other organisations to adopt our methods

Participants
– Young people taking part in 3D Lab workshops: interested in digital technology and making physical objects, with limited access to such opportunities due to their distant location, price, etc., in need of support to develop competences essential for employment
– Youth workers/educators taking part in online course: those who organise creative activities for young people, seek new opportunities to extend/improve their programmes, work in organisations with relevant potential

Main outputs
– 3D Lab workshops with digital and manual tools providing learning paths from designing and prototyping objects to elaborating them into crafts
– Online platform for learning and communication of both young participants and youth workers involved in creative artisan projects
– Online course guiding youth educators on how to integrate digital design and prototyping technology in a craft making space

Outcomes/impact
– For young participants: increased competences in craft making, increased sense of creativity and entrepreneurship, more positive attitudes to out-of-school environments open to their interests as well as European projects
– For youth workers/educators: improvement of their youth practice through acquaintance with new methods to facilitate creative activities of young people, enhanced ability to set up more inclusive learning environment taking into account the participants’ varied competences, experiences and interests, new opportunities for networked learning in a European dimension thus raising appreciation of EU projects
– For partner organisations: reinforced capacity for European cooperation with partners bridging youth work, lifelong learning, vocational training and research, willingness to integrate good practices/methods from other contexts
– At systemic level: strengthened argumentation for opening traditional forms of youth work practice to new digital technologies, better awareness of learning outcomes of such activities

EU Grant (Eur)

Funding of the project from EU: 84492,89 Eur

Project Coordinator

Centrum Edukacyjne EST & Country: PL

Project Partners

  • Artefatto S.r.l.
  • INSTITOUTO TECHNOLOGIAS YPOLOGISTONKAI EKDOSEON DIOFANTOS