Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer Erasmus Project
General information for the Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer Erasmus Project
Project Title
Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer
Project Key Action
This project related with these key action: Partnerships for cooperation and exchanges of practices
Project Action Type
This project related with this action type : Cooperation partnerships in school education
Project Call Year
This project’s Call Year is 2021
Project Topics
This project is related with these Project Topics: Digital skills and competences; Cooperation between educational institutions and business; Key competences development
Project Summary
Project summary will be added as soon as possible
EU Grant (Eur)
Funding of the project from EU: 219188 Eur
Project Coordinator
HIEND PUBLISHING & Country: BG
Project Partners
- IIS Albert Einstein
- Platon M.E.P.E.
- UNIVERSITAET PADERBORN
- Pi Private Company
- Women for European Development of Bulgaria
- UNIVERSAL LEARNING SYSTEMS LTD
- Avcilar Ilçe Milli Egitim Müdürlügü

