Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer Erasmus Project

General information for the Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer Erasmus Project

Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach –  DigiComConsumer Erasmus Project
June 30, 2023 4:08 pm
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Project Title

Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach – DigiComConsumer

Project Key Action

This project related with these key action: Partnerships for cooperation and exchanges of practices

Project Action Type

This project related with this action type : Cooperation partnerships in school education

Project Call Year

This project’s Call Year is 2021

Project Topics

This project is related with these Project Topics: Digital skills and competences; Cooperation between educational institutions and business; Key competences development

Project Summary

Project summary will be added as soon as possible

EU Grant (Eur)

Funding of the project from EU: 219188 Eur

Project Coordinator

HIEND PUBLISHING & Country: BG

Project Partners

  • IIS Albert Einstein
  • Platon M.E.P.E.
  • UNIVERSITAET PADERBORN
  • Pi Private Company
  • Women for European Development of Bulgaria
  • UNIVERSAL LEARNING SYSTEMS LTD
  • Avcilar Ilçe Milli Egitim Müdürlügü
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