Reinforcing Math Skills of Pupils Through the Integration of Art, Web 2.0 tools and Robotics into Teaching Erasmus Project
General information for the Reinforcing Math Skills of Pupils Through the Integration of Art, Web 2.0 tools and Robotics into Teaching Erasmus Project
Project Title
Reinforcing Math Skills of Pupils Through the Integration of Art, Web 2.0 tools and Robotics into Teaching
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; ICT – new technologies – digital competences; Quality Improvement Institutions and/or methods (incl. school development)
Project Summary
The Erasmus plus project ”Let’s animate math” brings together British, Spanish, Italian and Turkish non profit primary schools. The results of the needs analysis having been applied in the participating schools have indicated clearly that the pupils have difficulty in acquiring math skills and teachers need to develop new methods in terms of math teaching. All the participating partners wish to initiate perfect exchange and sharing process to find out new activities while applying art, web 2.0 tools and robotics. Integrating art, web 2.0 tools and robotics with math will make a significant difference in how teachers teach and how students learn. ”Numbers, Geometrical Figures, Fractions and Time” which are in both preschool and primary school curricula will be focused to perform activities. The results of the evaluations of surveys indicate that 65% of the students of the participating schools have difficulty in learning maths and therefore the lack of basic math skills causes academic failure. In contrast, students feel self- confident and find easy to engage with ICT and love computer games, drawing, designing, coding so we’ll use web 2.0 tools, robotics and art which will take their interest to maths so we’ll use the most relaxing and innovative methods. We aim to reduce this percentage in the final evaluation survey and ensure 75% of the students will have positive attitude towards maths, be suucessful and enjoy in math lessons. This project aims to improve the functional and creative practices in terms of material and method of math teaching by launching a Europe-wide exchange of professional ideas and activities, improve the students’ math skills at the highest level, enhance knowledge of European cultures and language skills of the pedagogues and pupils, provide self-confidence and awareness of the pupils by allowing them to take part in cooperative, enjoyable, relaxing, student-centered, hands-on activities, enable the pupils to succeed in their education period, thereby enabling them to be more employable in their future career, develop the ICT and digital skills of the pedagogues, improve the pedagogues’ cooperation, project implementation, create professional networking between European primary schools, improve curriculum through innovative teaching ways. We aim to provide pupils to have competences such as deepthinking, commenting skills, questioning, critical thinking, self and social awareness, foreign language skills, problem solving, guessing, learning through trial and error method, entrepreneurship, focus, productivity, persistence, courage to try new things, processing, determination, digital and cultural literacy, European awareness, self-confidence, communication, collaboration, brainstorming, exploring, creativity. Teachers will update themselves according to the needs of new generation’s students. The methodology in the project is that the project is based on 4 themes in art and ICT based blended learning: ”my art diary of math”, ”my web 2.0 tools diary of math”, ”my robotic diary of math”, ”my e-books of numbers, geometrical figures, fractions and time”. Regular communication will be done by padlet (common work place), email, eTwinning, facebook group, skype, twinspace. There’ll be project and output introductory seminars (2 times), skype meetings (4 times), presentations (5 times), informational and evaluation meetings within project teams in their instutions (3 times), evaluation surveys (3 times). LTTA activities will provide added value to the realization of project objectives. Outputs: 1.Math via art: Students’ math works on sevingknitting-weaving-stringArt, objectArt, shadowArt, mandala, stoneArt. 2. Math via web 2.0 tools: Students’ works on web 2.0 tools learning apps, voki, postermywall, kizeo, wordart, jigsawplanet, colorilla, canva, mentimeter, quiver, biteable, bomomo, toonytool, arcimboldoart. 3. Math via Robotic: Students’ math creations via mBot robots. E-books via storyjumper filled with pictures and informations for each math topic of the project, facebook, etwinning group, website, logo and math picture contest, blog, padlet, etwinning project of the project, observation visits, need analysis, evaluation surveys, presentations via kizoa and emaze, newsletters, project folder, Eramus+ corner, drawings on the schools’ garden walls, monthly exhibitions, team meetings, 4 LTTAs, skype conferences. Teachers, students, parents all over local, regional, national schools will reach the links via special network between the schools, newsletters, email, posters, local media and newspaper. European and international teachers, students, parents will obtain the outcomes via eTwinning. The quality of pupils, pedagogues, schools all over Europe and the world will be enhanced as a long term benefit. The project will be working with approximately 600 children and 40 pedagogues from 4 countries. At least 72 mobilities will be realized in the project during 4 LTTAs.
EU Grant (Eur)
Funding of the project from EU: 80624 Eur
Project Coordinator
GERMENCIK YEDIEYLUL ILKOKULU & Country: TR
Project Partners
- FEDAC GUISSONA
- istituto comprensivo statale di Castelnuovo Magra
- Manor Park Academy

