GAMMOPOLY – The game of life for adult education Erasmus Project
General information for the GAMMOPOLY – The game of life for adult education Erasmus Project
Project Title
GAMMOPOLY – The game of life for adult education
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for adult education
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Creativity and culture; Research and innovation; Health and wellbeing
Project Summary
The project “Gammopoly – The game of life for adult education” is a project of strategic partnership in adult education field, developed by a consortium of 5 european organisations from Romania (AICSCC – Gamma Institute), Italy (CEIPES), Portugal (Check – In Association), Spain (Aspaym Castilla y Leon) and Poland (IAiRS) on a period of 20 month. The main aim is to facilitate the access of adults to inovative methods of nonformal education, through which they can develop key competencies and life abilities for a better insertion on the labour market, that is more and more focused on technology and continuous training. For fulfilling this aim, the partners are focusing on 3 specific objectives: 1. The facilitation of development of key competencies on the labour market, through a boardgame that simulates reality and crises situations in lifespan. 2. Increasing working competencies of adult educators (psychologists, psychotherapists, coach, carrer counselors, trainers, human resources specialists) for developing new activities in order to integrate better adults with lower levels of key competencies. 3. Incresing the organisational capacity for the 5 european organisations for developing toolkits and instruments they can use in their daily work and extending the activities with adults with fewer opportunities on the labour market, promoting social inclusion. The project began from the need of adults to be continuously focused on their personal, proffesional and familial development, so they can have healthy decisions for their lifes. Another important need is the one of the specialists in adult education, which don’t have very extended tools for personal development of adults, including the development of social skills, key competencies and abilities for a healthy lifestyle. For answering these needs and problems, the 5 organisations proposed a new intellectual output – a boardgame named Gammopoly, including a work methodology in the field of adult education and a website through which promote this kind of nonformal education instruments. also, the toolkit with have recomandations for the proffesionals which are working with people facing difficulties (as disabilities, refugees, migrants, persons with lower socio-economic background). During the project, 20 specialists will be trained for the use of the toolkit and boardgame, learning how to make a debriefing with a big impact on participants. The intellectual output will be tested during the project in working sessions and 500 adults will benefit of it.
The project is ending with 5 multiplier events in which will participate 250 adults which will play Gammopoly (50 per country) and 100 specialists in the field of adult education, which will participate on a round table to discuss new strategies for using and developing innovative instruments for adult educations field and for the development of key competences and life abilities.
Project Website
http://gammopoly.infoproject.eu/
EU Grant (Eur)
Funding of the project from EU: 112840 Eur
Project Coordinator
ASOCIATIA INSTITUTUL DE CERCETARE SI STUDIUL CONSTIINTEI CUANTICE & Country: RO
Project Partners
- CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL’EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE
- ASSOCIACAO CHECK-IN – COOPERACAO E DESENVOLVIMENTO
- FUNDACION ASPAYM CASTILLA Y LEON
- Fundacja Instytut Aktywizacji i Rozwoju Spolecznego

