Augmented Age of Inventions and Discoveries: navigating the History of Technologies in Maritime Museums Erasmus Project

General information for the Augmented Age of Inventions and Discoveries: navigating the History of Technologies in Maritime Museums Erasmus Project

Augmented Age of Inventions and Discoveries: navigating the History of Technologies in Maritime Museums Erasmus Project
September 14, 2022 12:00 am
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Project Title

Augmented Age of Inventions and Discoveries: navigating the History of Technologies in Maritime Museums

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Cultural heritage/European Year of Cultural Heritage; ICT – new technologies – digital competences; Teaching and learning of foreign languages

Project Summary

From astrolabes of classical antiquity to the EU Space Agency’s satellite Copernicus, exchanges of ideas and technology come through collaboration among scientists, travellers and the use of a lingua franca, Greek or Latin originally, and English today. Sailing has been a keystone through history to develop long distance mobility, exchanges and human progress. Inventions and discoveries have shaped Europe on history, and many of them come from the maritime world, and are ancestors to most of our current technologies, like mobile telephony and robotics. Europe is a leading power in innovation since the dawn of history, inheriting the precedents of modern technology., Calculation of time and distances are keystones in sea navigation, and our modern technologies are derived from centuries of inventions and discoveries, especially from the Age of Discoveries (s. XVII).

All of the participant’s countries have in their history figures of prominence in the field of exploration or supporting geographical explorations with their inventions, and our cities are near of the sea. They are the inspiration for a storytelling where these persons travel across time and space to meet each other in their homelands, create artifacts together and find in maritime museums the hidden pieces to be assembled after the journey (the project) finishes. The students will collaborate to be the first to find the pieces and solve problems, riddles or questions. They all will give context to a game taking place in maritime museums created with Augmented Reality (AR) technology, that will frame the storytelling of a gamified project.

Educational robotics facilitates the acquisition of skills, and motivation towards STEM learning, and as a secondary outcome, coding matches very well with English classes. Awareness of digital risks and e-safety are a part of the project too.

Project Website

http://www.augmentedage.eu

EU Grant (Eur)

Funding of the project from EU: 133842,9 Eur

Project Coordinator

Institut El Palau & Country: ES

Project Partners

  • X Liceum Ogolnoksztalcace w Gdansku
  • Stichting voor Christelijk VO Culemborg e.o.
  • Çukurova Sanayi Ortaokulu
  • Oulunkylän yhteiskoulu
  • 1st Gymnasium Kamaterou