BRIDGING THREE GENERATIONS: TIMELESS GAMES AND TOYS Erasmus Project
General information for the BRIDGING THREE GENERATIONS: TIMELESS GAMES AND TOYS Erasmus Project
Project Title
BRIDGING THREE GENERATIONS: TIMELESS GAMES AND TOYS
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for Schools Only
Project Call Year
This project’s Call Year is 2015
Project Topics
This project is related with these Project Topics: Social dialogue; Intercultural/intergenerational education and (lifelong)learning; Pedagogy and didactics
Project Summary
The motto of the Project is “Bridging Three Generations” namely grandparents, parents and grandchildren. Such bridge was constructed using the traditional games and toys that oldest living generation (grandparents) used to play in their childhood period. The theme of traditional games and toys was used as an instrument for creating a common ground to help the grandparents and the grandchildren improving the interaction between them.
The profile of the Project Partners is as follows:
1) Haci Sabanci Secondary School (Coordinator School, Turkey)
2) School Tiberiu Morariu Salva (Romania)
3) Notre Dame Junior High School (France)
4) St Colman’s Primary School and All Saints’ Nursery Unit (United Kingdom)
5) International School of Bergen (Norway)
6) State School ISTITUTO COMPRENSIVO VIA SANTI SAV (Italy)
7) Nicola Vaptsarov Secondary School (Bulgaria)
8) Grundzales Pamatskola (Latvia)
The objectives of the project are:
a) to raise awareness on roles and contributions of grandparents on the development of the grandchildren,
b) to help the children interacting with their grandparents in order to contribute their emotional and social development,
c) to raise awareness especially among the “less educated” grandparents about their role and contribution in emotional and social development of their grandchildren,
d) to explore traditional games and toys with the contribution of the grandparents,
e) to exchange best practices among the project partners especially in regard to fortifying ties and bonds between the grandparents and grandchildren,
f) to exchange between the countries traditional games that help cognitive, emotional and social development of the children,
g) to develop a ” Societal Curriculum” and propose to the educational policy makers aiming to improve interaction between the oldest and youngest generations in school environment.
The target groups of the project are
a) pre-school, primary school and secondary school pupils in partner schools
b) parents of the pupils attending to these schools
c) grandparents of these pupils
d) teachers and management of the partner schools
The quality indicators used to measure success of the Project are:
1) Qualitative achievement indicators:
a) Improved involvement of the grandparents in the education and development of their grandchildren,
b) Increased interaction between the pupils and grandparents,
c) Enhanced involvement of pupils facing situations making their participation difficult,
d) Developed awareness on national and transnational educative traditional games,
e) Advanced IT capability of the partner schools,
2) Quantitative achievement indicators:
a) number of parents and grandparents participated to the project activities conducted in schools
b) number of pupils involved in the project activities,
c) number of traditional games learnt and played during the project,
d) number of participants in the multiplier events organized by the Partners
e) number of visits to the project website,
f) Quantity of time the grandparents spent with the grandchildren at school
Intellectual Outputs Produced during the Project:
1) Book of European Traditional Games
2) Societal Curriculum
Other project activities conducted are:
A0- Formation of Project Implementation Teams of Partners, SWOT Analysis, Choosing Project Emblem and Anthem
A1- Developing Project Website, Facebook Group, Twitter Account- leading partner UK and Romania
A2-Timeless Games Digital Brochure using Joomag and Isuu- leading partner Norway
A3-Time for Timeless Games- Photovoice Exhibition with Grandparents- leading partner Italy
A4- 2016 Timeless Games Calendar with contributions from Partners- leading partner Latvia.
A5-Traditional Board Games- France
A6-Traditional Puppet Games- including Design and Production of Puppets- leading partner Turkey and Bulgaria
A7-Traditional Outdoor Games- Filmed performance together with Instructions for Games- leading partner Latvia and Norway.
A8-Traditional Girls and Boys Games- Documented, Filmed Performance together with Instructions for Games – leading partner Italy
A9-Top 10 Common Traditional Games of Europe- A Questionnaire Study with All Partners – leading partner Romania.
A10- Interview with Grandparents on Traditional Games: “Good Old Days”- leading partner Bulgaria and Turkey.
A11- “Role of Traditional Games in Closing Generation Gap”, Research Study- leading partner France
A12- Workshop with Grandparents: “How Do you Spend Time with Grandchildren?”- Filmed Round Table Talk – leading partner Italy
A13- Comparison of Traditional and Digital Games In Terms of Contribution to Emotional Development of Children- leading partner UK and Turkey
A14- Seasonal Traditional Games That May be Played in Only a Particular Time of Year- leading partner Latvia
A15- Traditional Games in iPad? A Challenging Quest- leading partner UK
A16- Traditional Games Requiring Special Tools and Instruments- leading partner France
EU Grant (Eur)
Funding of the project from EU: 192567,32 Eur
Project Coordinator
HACI SABANCI ORTAOKULU & Country: TR
Project Partners
- OGEC de Billom – Ensemble scolaire Notre Dame
- General Secondary school Nikola Vaptsarov
- Stiftelsen International School of Bergen
- State School ISTITUTO COMPRENSIVO VIA SANTI SAVARINO
- Scoala Gimnaziala Tiberiu Morariu Salva
- Grundzales pamatskola
- St.Colman’s Primay School and All Saints’ Nursery Unit, Annaclone, BT32 5LS

