Art and culture Recorded for e-Ternity Erasmus Project
General information for the Art and culture Recorded for e-Ternity Erasmus Project
Project Title
Art and culture Recorded for e-Ternity
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Inclusion – equity
Project Summary
The ART project makes part of the international museum world and other cultural / religious institutions accessible to a Europe-wide target group: pupils between the ages of 8 and 16
years old. It is evident that no or hardly any travel is possible due to the COVID-19 virus, this has an effect on the mobility of everyone, but also of students and teachers. But also students do not always have the opportunity (time), interest (mind-set) and resources (money) to physically visit multiple locations in a short time.With the ART VR method,
the (museum) “world” opens up for them. With the ART method we teach students the ability to think critically and to form an opinion. Essential to teach this, in addition to all other
subjects, in primary and secondary education, which is currently too little or not done in an innovative way (An internationalization chain from primary education to world citizen and the
professional field (2015), Coelen , R.). How can you better teach primary and secondary school students about the changing world we live in than through an innovative, modern and
appealing way? The ART project connects Virtual Reality (VR) methodology to world citizenship and art education. VR makes it possible to simulate a 3D world that completely
encloses us. It looks like we are really in a different place while we don’t have to leave the building. Through various recordings of museums, (temporary) exhibitions, historical and / or
cultural buildings (of a religious nature), students not only get a beautiful picture of different museums, all kinds of art and history. But through the ART project, they are also offered
various assignments and explanations and are taught about their own active contribution to global citizenship in 2021. They are given the in-depth knowledge that is needed in our
intercultural society, including the appropriate knowledge and skills. VR + global citizenship; A wonderful combination that brings the world from far nearby, by using an innovative
instrument. This gives the student a better understanding of the world around them, how people interact with each other, how they can solve problems and how they give meaning to
their existence. That orientation here does not stop at the national borders. Creating knowledge, but above all also tolerance, better understanding and respect is a very important goal
here.
Starting the ART project also requires professional development for the teachers involved. Creating, integrating and embedding VR technology in education requires specific
knowledge, including coordination with the specific context of the ART project, namely global citizenship. How should teachers integrate this into current education and how should they motivate colleagues and experts from the professional field to contribute? This will depend on various factors, such as the diversity of the student, their level, the relationship of
the discipline with other disciplines and prior knowledge.
So, a distinction can be made in the project between the types of participants. On the one hand, the students (8-16 years) of the schools are involved as participants, who make the tests (O2) and start using the learning
materials within the pilots (O4). In addition, there will be teachers and / or educational experts who participate in the needs
analysis (O1), participate in the tests (O2) and the realization of the platform (O3). They will also participate in the C1 course and thus be involved in creating, but also plotting the
activities (within pilots, also part of O3).
• directly involved teachers and / or educational experts (participation needs analysis / development of teaching materials / pilots and in the C1 training / pilot): 5 x 5 (partners) = 25
• pupils from the schools (min. 2 schools; 1 in primary education + 1 in secondary education) directly involved through tests / pilots: 100 x 5 (partners) = 500
The experiences gained by the students in the ART project give them a certain attitude, which they will hopefully adopt outside the classroom. The project not only has an impact on
students and the world around them. After all, they learn more about history, art and culture. It also has an impact on the education system in general – using an innovative tool and
adding it to current tools to learn things – and the teachers who are taught how to use such a method in their offer.
Finally, we want to disseminate the ART project’s mind-set, methodologies and VR technology at European level (partly through the organization of Multiplier events). We have paid
special attention to forming a consortium with which we can test this in a wide range of educational environments. In addition, we have selected partners with a strong national and EU
network to help disseminate our intellectual outputs, which will ensure greater recognition of the this will ensure greater recognition for the results of the project and possible transfer and implementation to non-partner countries.
EU Grant (Eur)
Funding of the project from EU: 258596 Eur
Project Coordinator
Stichting Kenniscentrum Pro Work & Country: NL
Project Partners
- Euroface Consulting s.r.o.
- Fundación Siglo22
- Sinergia Società Cooperativa Sociale
- ARTEVELDEHOGESCHOOL

