Art, Digitality and Corona: Digital storytelling for people with little digital literacy – new e-learning approaches Erasmus Project
General information for the Art, Digitality and Corona: Digital storytelling for people with little digital literacy – new e-learning approaches Erasmus Project
Project Title
Art, Digitality and Corona: Digital storytelling for people with little digital literacy – new e-learning approaches
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Overcoming skills mismatches (basic/transversal); Creativity and culture; ICT – new technologies – digital competences
Project Summary
At the centre of this project is the creation of videos that depict one’s own situation in the corona crisis. Each of these videos uses a picture/artwork that show fear (e.g. The Scream by E. Munch) or from the current art scene, such as Banksy, which deal directly with the corona crisis. One partner, the Vilnius Art Academy, undertakes guided tours of digital art museums with its partners and shows suitable works online, explains them and accompanies the process of selection for the personal videos. The videos are created in online workshops on the basis of a tutorial. In creating this tutorial, which will be available as a learning video for adult education at the end of the project, the partners who are particularly involved in online communication cooperate with those who offer low-threshold digital storytelling workshops on site.
As people with little digital literacy must not be excluded from educational formats of this kind, this group will be given special attention: In a practical phase, all six partners form learning groups with people from this target group, test the method from virtual art tours to the final editing of the videos and finally present the works in virtual storytelling cafés. This phase is documented and prepared in such a way that the experiences can be further used for adult education. In this way, an online toolbox is created, consisting of various learning modules and examples that show how virtual workshops for digital storytelling, which are also suitable for people with little digital literacy, can be conducted using the example of art and corona.
A major role in the project is also played by how online workshops can be carried out in the most technically and communicatively adequate way. In the practical phase, the partners will test how such workshops can also be used by learners with little computer/internet affinity and how they themselves can best communicate with each other online. This is also intended to ensure that more digital learning is used in non-formal adult education and that the professionalism of adult educators in this field increases. So far, digital online learning is hardly widespread, with around 1% of the offers (e.g. according to adult education – Volkshochschul – statistics in Germany).
In concrete terms, the following products are being created and made available on this toolbox:
1. an overview of existing methods, guidelines, practice models, research etc. on the topic of digital storytelling as well as a transfer to the practice of a virtual format
2. a multimedia tutorial on cultural education and art, the expression of works of art and the personal meaning of works of art for people, especially in certain life situations
3. a learning video on how digital storytelling can be done virtually in adult education
4. a documentation on the use of this educational video with people with low digital literacy and appropriate practical advice and recommendations
5. a collection of sample videos
6. a tutorial with sample videos on how to run virtual storytelling cafés.
Digital storytelling is particularly suitable for getting people with low digital literacy interested in the possibilities of computers and smartphones, as it is low-threshold, playful and creative. But what is crucial is that this method offers a format that allows people to deal with their own history, personality and identity and learn to communicate this to others in an interesting way in the sense of storytelling. Art and creativity are among the most popular areas of general adult education. Especially art can be integrated very well into such a project, as works of art / pictures can be seen (although not always understood) immediately without further skills – in contrast to music, literature / language. We have deliberately chosen art as a theme for this project, as there were many interesting and creative examples of dealing with artworks creatively and digitally during the first lockdown period. This also gave the inspiration for this project.
EU Grant (Eur)
Funding of the project from EU: 205195 Eur
Project Coordinator
Akademie Klausenhof gGmbH & Country: DE
Project Partners
- SYNERGASIA ENEGON POLITON
- SOCIALNA AKADEMIJA – ZAVOD ZA IZOBRAZEVANJE, RAZISKOVANJE IN KULTURO
- Media Actie Kuregem Stad
- VILNIAUS DAILES AKADEMIJA
- INEUROPA SRL
- COFAC COOPERATIVA DE FORMACAO E ANIMACAO CULTURAL CRL

