Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods Erasmus Project
General information for the Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods Erasmus Project
Project Title
Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2017
Project Topics
This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; Inclusion – equity; Pedagogy and didactics
Project Summary
All documents for this project can be found here: http://repository.erasmusplus.website/Anemelo/ CONTEXTChildren today are overweight and heading for early diabetes and an increased risk of heart disease. The vast majority of children are overweight simply because they eat too much sugary and fatty food. Governments have invested in well-meaning projects, which aimed to change children’s eating habits or encourage them to take more exercise and restrictions have been imposed for food and soft drink product advertisements to children in broadcast or non-broadcast media. However, they failed to curb the online advertising of junk foods to children. Obese children or children of low media literacy (migrant children) are particularly vulnerable to advertising and need to be shielded against unhealthy influences by developing an understanding on how advertisements work and how they influence choice. OBJECTIVEANEMELO has produced an approach with the necessary tools to help those working with children reach out to them with a view to help them adopt a healthier lifestyle by identifying, understanding and repelling the messages behind online advertising disguised under games, social networks, cartoons, competitions, etc. PARTICIPANTSTwo schools were involved, a pedagogical department of a university, a foundation dealing with the influence of ICT in children, a European network promoting digital technologies in E&T and a company offering bespoke software development services to governmental agencies and private companies. ACTIVITIES The main objectives have been achieved through the following activities leading to concrete results: – Elaborate and validate a didactical approach to train children on the identification and interpretation of online advertising which promotes the adoption of unhealthy nutritional choices. – Design and develop an Augmented Reality game based on the didactical approach which will be used by educators to train children to identify online advertising hidden behind the online activities they engage on. – Create and manage an educational website to inform about healthy diet and nutrition and to promote a healthier lifestyle to be used by professionals working with and for children. – Provide the necessary resources and tools about obesity and the dangers of online advertising (eg banner advertising, commercial/branded websites, ‘advergames’, branded downloads, data collection, e-cards & viral ads, advertising & social media and cell phone advertising). – Reach out to schools with the aim of increasing physical activity and making the healthy option available (e.g. responsible snacking in vending machines and day- to-day healthy lifestyle). – Develop and test a set of ‘best practices’ & recommendations. METHODOLOGY An iterative methodology under which three versions of results were produced in three iterations. After each iteration, the results were validated in workshops with teachers and children and based on the conclusions the next iteration will be planned. RESULTS – Curriculum infused with Augmented Reality and digital resources to improve the quality of teaching and learning with regards online promotion and its relation to child obesity (EN, EL, IT, PL). – AR Content Management System to facilitate the creation of captivating content by teachers. – Pedagogical methodology for teachers to engage into a leaning dialogue with children while teaching the content – Educational Game about online promotion and unhealthy food choices. – Online Resources under creative commons license. – Publications, conference, recommendations programme. TARGET GROUPThe target groups in the life of the project comprised of professionals (teachers, social workers) working with children of 11 – 16 years. Apart from these direct target groups, the beneficiaries comprise also indirect target groups such as schools, children’s associations and organisations, policy makers and educational stakeholders deciding about subjects covered by school curricula, parents, children’s curriculum developers, etc. After the life of the project and subject to the delivery of concrete results, more target groups become relevant, such as commercial organisations producing serious games and AR games for educational purposes, universities with pedagogical departments, media and online advertising agencies that want to act more responsibly with regards to advertising targeting under 16 years, etc. BENEFITS Expose the dangers of online advertising (banner advertising, commercial/branded websites, ‘advergames’, branded downloads, data collection, e-cards & viral ads, advertising & social media and cell phone advertising) and reveal their relation to obesity through large marketing organisations.
EU Grant (Eur)
Funding of the project from EU: 215358 Eur
Project Coordinator
CIVIC COMPUTING LIMITED & Country: UK
Project Partners
- IIS Albert Einstein
- Ezzev Foundation
- Szkola Podstawowa nr 79
- EDEX – EDUCATIONAL EXCELLENCE CORPORATION LIMITED
- European Digital Learning Network
- PLATON M.E.P.E

