BEWARE! Erasmus Project

General information for the BEWARE! Erasmus Project

BEWARE! Erasmus Project
July 7, 2020 12:00 am

Project Title


Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Access for disadvantaged; Youth (Participation, Youth Work, Youth Policy)

Project Summary

The BEWARE project! is the result of a cross-sectoral partnership between SEP (applicant organization), IFOM, 4D INTERACTIVE, AcrossLimits and Yout Net. The purpose of this project was to raise awareness among young people and to teach them how to protect their personal data in the online environment and how to protect themselves from online harassment. In order to achieve this goal, the partners set out to develop the skills of the youth workers in order to be able to develop and use in the workshops with young people a non-formal learning tool: ”BEWARE!” We have established this transnational partnership because the identified problem is a common problem of young people, and the solution could come only through transnational cooperation. Addressing the common problem from different perspectives and experiences has led to an increased applicability of intellectual output.
The project has achieved its purpose by fulfilling the 3 objectives:
OB1: Developing the skills of 13 youth workers in the field of online safety through 2 transnational learning activities to create and use the ”BEWARE!” learning tool in youth work
OB2: Improving the skills of 75 young people with reduced opportunities in the field of online data protection and cyberbullying through non-formal learning activities using BEWARE!
OB3: Improving the level of knowledge of security issues in the online environment by 1000 young people through 25 non-formal learning sessions coordinated by 75 young people with reduced opportunities.
In order to achieve these objectives, we followed an implementation plan that had 3 main components
1. Training of youth workers through 2 transnational learning activities in the first 6 months of the implementation period. These activities contributed to the increase of the quality of the work of the youth workers in the activities that they subsequently carried out with the young people and were the basis of the creation of the intellectual output.
2. Creating the intellectual output “BEWARE!” was consistent with the results obtained from the questionnaires identifying the specificity of the online activities of young people. The transnational learning activities were followed by the elaboration in the IV-VIII months of the 2 chapters of the guide: “Protection of data placed in the virtual environment” (elaborated by AcrossLimits and SEP) and “Cyberbullying between gambling and misdemeanour” (elaborated by IFOM and YouNet). INTERACTIVE 4D realized during the 8th-15th months of the project a digital educational game (BEWARE!) . That completes the guide and increase the interest of the young people for the addressed subject. The output was tested by the target group to obtain feedback on its quality through the workshops that took place during the XV-XVII months of the project.
3. All previous activities have led to the valorisation of the results through awareness events, information and guidance of young people in order to adopt a conscious and safe behavior in the use of mobile devices. The target of these events that took place during the sixteenth-eighteenth months of the project were about 1000 young users of mobile devices.
The implementation plan was monitored throughout the time by collecting information on the stage of the activities, from the local coordinators. They (reunited in the Steering Committee) participated in the 3rd, 9th, 15th months of the project at Skype information conferences, and in the 6th, 12th and immediately after the completion of the project, they sent to the General Coordinator official reports on the local activities carried out by each organization.
The results of the project have been carefully monitored by the Quality Commission so that they meet the requirements of the standards imposed by Erasmus +.
The results of the BEWARE project! have had a major impact on young people who used the created products to became more aware and alert to the dangers of the online environment, less vulnerable to cyber attacks. By involving in the G2 target group of young people with fewer opportunities, the project also responded to the priority of Social inclusion. The “BEWARE!” toolkit (the Guide and the game) has proven to be a modern and useful tool in working with young people.
An important role in increasing the impact of the project was the dissemination campaigns carried out by the partner organizations by involving the members of the G2 group and the multiplication events of the eighteenth month.
The intellectual output elaborated within the project will not end its life cycle once the financing period is completed, but will continue to be sustainable thereafter. During the multiplication events a network of partners was created to whom the project results were transferred and they will continue to use and popularize them.

EU Grant (Eur)

Funding of the project from EU: 86018 Eur

Project Coordinator


Project Partners

  • Istituto per la Formazione, l’Occupazione e la Mobilità