Blended Education of Skill-SubjecTs – a Special Methodological Framework of Digital Learning Erasmus Project

General information for the Blended Education of Skill-SubjecTs – a Special Methodological Framework of Digital Learning Erasmus Project

Blended Education of Skill-SubjecTs – a Special Methodological Framework of Digital Learning Erasmus Project
September 14, 2022 12:00 am
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Project Title

Blended Education of Skill-SubjecTs – a Special Methodological Framework of Digital Learning

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Creativity and culture

Project Summary

In the beginning of 2020, a huge crisis shakes the world, we are sitting in the middle of the covid pandemic, which is reversing our whole lives so far. The negative consequences of the pandemic will be severely affect not only the economy but also the social sphere, the repercussions of preventive measures sheds light on all the shortcomings and inflexibilities of existing educational systems and points to extremely strong needs. The application reflects on a specific gap and need which is strongly felt even at the time of writing the application form, by setting up the partnership.
Despite the Pisa tests and OECD statements, as well as future economic analyses of what competencies will be needed in the global labor market in 10 years’ time and what educational methodologies are worth using – most European schools seem not only incapable of change, but downright going in the opposite direction. The level of competence-based education, creativity and the use of ICT is almost nowhere to reach the desired level.
Given the current situation and filtering lessons learnt, there is a great need of working out and exchanging innovative ideas or already learnt practice of digital learning in primary education. The project seeks to find methods, aims to prepare usable materials, online videos etc. which can be embedded into the daily educational process in order to get used to even a smaller amount of distance learning methodology. It focuses on competence-based skill-subjects, which ban be used in connection with various curricula for various target groups, and lays emphasis on the practical level, also focusing on those teachers’ facilitation skills which are required to handle any sort of digital learning process.

OBJECTIVES:
– Improving teachers’ pedagogical competences with innovative digital and blended learning methods, focusing on skills subjects, exchanging experiences, implementing research, inviting experts for the topic.
– Providing usable materials, recorded videos, webinars, demonstrating lessons on skills subjects for at least half a year period, matchable for different types of curricula and age-range, considering different levels of competences, based on exercises and activities managable from the given competence levels they have.
– Embedding developed digital methods into the formal curricula, providing blended learning practice, testing manners and results, and modifying the final end products according to experiences.
– Improving teachers’ pedagogical competences with presenting the importance of turning teachers’ roles out of instructors to facilitators. Learning to trust the child, learning to raise inner motivation instead of orders. Making an understanding of that teaching is a sort of cooperation between parents, teachers and pupils, learning to respect, consider and involve all of these participants into the phases of the educational service.
– Providing a transnational cross-curricular blended learning session in the last semester, using eTwinning as a main tool
– Disseminating the final methodologies via pilot trainings in local institutes.

The whole project follows the basic theories of (offline) gamification, incorporating elements of experience-based teaching, competition and scoring, while working together with all significant members of the educational environment. The achievements come from the systematic structure of thematic fields and methods, built step by step on each other.

CONCRETE RESULTS AND ACTIVITIES:
– 2 joint staff events
– 2 students exchanges
– 2 online transnational meetings
– 2 webinars + 1 pilot training in local schools, spreading the information of teacher trainings and introducing final handbook
– A transnational comparative case study
– 4 sets of excercise lists, syllabus on skills subjects for blended learning
– 4 sets of recorded digital materials and lessons
– 1 handbook collecting digital syllabus materials on skills subjects in English
– 1 cross-curricular blended action for pupils

The main aim and related end products (“intellectual outpust”) of the project is to fill the expired gap of a modern, up-to-dated blended education syllabus on skills subjects, usable for any sort of public education, presenting enjoyable and useful methods, toolkits, materials and webinars for the skills’ subject curriculum, expanding the compulsory knowledge from a special perspective, combining school materials with future perspectives, and making the learning process more attractive. Getting used to blended education on primary school level is not a makeshift for emergency cases, but an added value to any kind of educational process in the future.

The itinerary is based on intercultural dialogue between participants from 4 countries (Hungary, Italy, Portugal, Croatia).

EU Grant (Eur)

Funding of the project from EU: 88951 Eur

Project Coordinator

Dezső Lajos Alapfokú Művészeti Iskola & Country: HU

Project Partners

  • EB1/PE Ilhéus
  • Osnovna skola Jure Kastelana
  • Istituto Comprensivo Statale D’Arrigo – Tomasi di Lampedusa