BRIDGE Erasmus Project
General information for the BRIDGE Erasmus Project
Project Title
BRIDGE
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for adult education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Social entrepreneurship / social innovation; Health and wellbeing
Project Summary
People with dementia are often excluded from intergenerational social activities due to stigmatization. According to World Alzheimer Report (2017) ”Around the world, we need to drive forward improvements in healthcare and social care, as well as eliminating the stigma around dementia and ensuring that people living with dementia (pwD) are included in society…” Moreover, the generation gap is constantly widening while young people are losing their interest to participate in volunteering actions concerning elderly people. Young people could play a significant role to fight against the stigma and the consequent loneliness and social exclusion of pwD, especially if they are engaged as volunteers in projects which challenge them too.
The ‘project’ aims to develop, implement and evaluate a series of games addressed to pwD and/or other social groups. It will narrow the gap between generations, decrease the stigma of dementia, empower the bonds of the two different groups, promote civic participation of young people by developing the role of volunteering for social inclusion.
Our target is to create these games during social events called “Bridge Game Jams” held by project partners. pwD will interact mainly with young people and/or carers, product designers in order to create new prototypes of games (physical and/or digital ones) specifically designed to have a positive effect on behavioral or cognitive impairments. Also, games addressed to other social groups eg children, young people can also be designed as a means of raising awareness about pwD.
Working prototypes of the games created will be formed and their effectiveness will be tested with patients and health scientists (psychologists, neurologists)
Aims
1. Engage young people over 15 in volunteering
2. Empower generation bonds through a playful activity
3. Reduce social exclusion and stigma of pwD
4. Increase the awareness of young adults about dementia through a playful and
innovative way
5. Develop working prototypes of games focused on fighting behavioral or cognitive impairments of pwD
6. Develop working prototypes of games used as tools of raising awareness (eg games for children)
7. Develop final version of games evaluated as highly effective after testing with pwD
Intellectual outputs:
1. Co-Created Methodological Guide for of Bridge Jam events
2. Games for cognitive and behavioral symptoms of pwD
3. Web platform of the project
EU Grant (Eur)
Funding of the project from EU: 261905 Eur
Project Coordinator
Panellinia Omospondia Nosou Alzheimer kai Sinafon Diatarachon & Country: EL
Project Partners
- ANZIANI E NON SOLO SOCIETA COOPERATIVA SOCIALE
- Challedu
- PANEPISTIMIO DYTIKIS MAKEDONIAS
- ASOCIATIA HABILITAS – CENTRUL DE RESURSE SI FORMARE PROFESIONALA

