Climate change in the digital era Erasmus Project

General information for the Climate change in the digital era Erasmus Project

Climate change in the digital era Erasmus Project
September 14, 2022 12:00 am
136

Project Title

Climate change in the digital era

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Early School Leaving / combating failure in education; Romas and/or other minorities

Project Summary

The main idea is to deal with climate change, which affects every aspect of life on the planet. Our desire is to involve students in an international, cross-curricular project: this, in turn, can give them the chance to learn more on various subjects and to create an app, thus improving many sets of skills and practicing communication and cooperation with foreign students. One goal is also to provide all students and minority ones with opportunities for empowerment and help them to change their attitude towards education and the environment.
OBJECTIVES:
a) increased school performance, practice of skills and competences, discovery of talents and inclinations through a non-traditional mode of education, avoidance of early school leaving
b) fight against cultural and economic isolation, adoption of European values (pluralism, non-discrimination, tolerance, justice, solidarity and gender equality, elimination of racist prejudices and promotion of a European and universal consciousness, feeling of belonging to the European family)
c) End social marginalization (e.g. students with kinetic and mental difficulties or minorities), equal participation in school projects and social cohesion among all students, increase self-esteem and confidence)
d) Familiarity with new technologies as a common code of communication: students can discover things for themselves and use technology creatively in data processing and problem solving, connection of school with everyday life
e) Improvement of foreign language skills for communication, cooperation, self-expression, and orientation towards a more open, European profile
PARTICIPANTS: Students aged 15-17 (with good English, who have not participated in similar programmes and are highly motivated) and teachers of all specialties. Students’ families will host foreign students. School staff and local authorities (like the municipality) will provide help and keep participants safe and healthy.
ACTIVITY DESCRIPTION:
1st activity: students in groups will:
-Search and learn about climate change, its definition, its impact on earth and how to build an app (software platform and basics of programming) -record climate data for the areas the four schools are in –Presentation –discussion -Visits to nature reserves-Cultural activities
2nd activity:
-Look for causes of climate change (Internet and scientific articles) -record natural phenomena that prove climate change is a fact -design application: layout, data, features –Presentation –discussion -Cultural activities
3rd activity:
-Propose solutions for climate change -design electronic poster for the general public and their contribution in tackling climate change -suggest ways to incorporate practical guidelines for reducing climate change into the application –Presentation –discussion -Cultural activities
4th activity:
-Discussion: how students imagine the future of the planet based on current data / how humanity can achieve sustainable development -write a story about the future of the planet (two versions, optimistic and pessimistic, depending on students’ attitude) -illustrate the story with students’ own creations or using digital tools-visualize the story by creating a video for social and local media -complete project and organize dissemination to the public -Cultural activities
METHODOLOGY:
-Emails, video calls, chatrooms, teleconferences to discuss mobility, travel, safety, accommodation, food and activities -Virtual and live group work, presentations, concept maps, videos -Flipped teaching, project-based learning (PBL), gamification, design thinking (DT) and competency-based learning (CBL) -wiki environment and modern social media -cultural experiences, e.g. tours for visiting schools, cultural evenings, acquaintance with locals, their cuisine, way of life -journal of activities and responsibilities for each school -eTwinning platform: etwinning-live, Twinspace: share ideas, exchange opinions, help each other in every step of the project and share it to inform other schools or third parties -Create a web page or blog with information on our project -Journal, Poll, and twin-board (a journal in the main page and use Poll and Board before and after activities) -minute holding for future use
IMPACT: Students can discover and create knowledge: innovation, imagination, creativity -Improve skills: digitalization, social, language, thinking, designing -Autonomy, self-confidence, discover new interests and inclinations, know themselves better and gain greater self-esteem, responsibility -Respect through cooperation -Feel members of the European Community, exit isolation
LONG-TERM BENEFITS: Sensitization in environmental issues, change of attitude – share good practices for the classroom – improve students’ school performance – sustainable partnerships – improve school administration.

EU Grant (Eur)

Funding of the project from EU: 118830 Eur

Project Coordinator

GENIKO LYKEIO DIAPOLITISMIKIS EKPAIDEUSIS SAPON & Country: EL

Project Partners

  • association des amis de l’école Saint François
  • Iisalmen lyseo
  • Stord vidaregåande skule