Creativity and work based learning for social inclusion Erasmus Project
General information for the Creativity and work based learning for social inclusion Erasmus Project
Project Title
Creativity and work based learning for social inclusion
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Access for disadvantaged; Creativity and culture; Cooperation between educational institutions and business
Project Summary
Context
Our project is built up around the philosophy of creativity as a 21st-century skill for employment and a pathway to social inclusion, as one of the objectives of ET 2020 — the EU’s Strategic Framework for Education and Training 2020 is “creativity, innovation and entrepreneurship at all levels of education and training”.
The latest research conducted by LinkedIn found that creativity is the most in-demand soft skill companies need in 2020. Research has shown that 98% of five-year-olds have genius levels of creativity, but by the time they reach adulthood, this has reduced to a meagre 2%. Our project assumes that this process can be reversed and that creative behaviour can be relearned by people. This would be especially useful for those involved in VET, for education professionals and learners.
It is felt by VET providers and companies alike that a strong correlation between the educational components and the needs of the labour market are mandatory in the context of Digitalization and Industry 4.0 that require creativity in all professional fields.
The project stimulates creativity in VET and follows the principle that creativity can be learned. VET professionals active in work-based learning activities in creative industries must be creative themselves in their methods of teaching, organizing and delivering the training.
Objectives of the project are:
-increase the ability of VET professionals to produce novel and adapted solutions in the specific context of creative industries.
-improve the creative, inclusive and digital skills and knowledge of professionals enabling them to offer more attractive learning programs and instruments. This would reduce the drop-out rate of learners, as educational staff have a decisive impact on learners’ achievement and motivation.
-mentors/tutors from the creative industries to improve their pedagogical competences and awareness about participation in VET processes.
-promote work-based learning to re-motivate and retain learners who are otherwise at risk of dropping out and thus support social inclusion.
-improve the knowledge of the people in the VET sector about in-company training and the potential of creative industries.
-identify, exploit and share creative outcomes or creative processes as the pathway to social inclusion.
To achieve this we will use good practices exchange and training about educational inclusion, employment inclusion, and creative and cultural inclusion.
Number and profile of participants:
-24 teachers, trainers, educational staff from I-VET and C-VET (4 from each partner) participating to the 3 Joint Staff Training Events.
-12 educational professionals (VET managers, schools principals, developers, administrative staff) participating in project management and implementation.
-6 mentors/tutors/coaches from companies with creative jobs involved in work-based learning, as participants to the JSTE, dissemination and exploitation of results.
Indirect participants – 600 learners (including disadvantaged people, especially with geographic, economic or social barriers.) involved in partners’ training/courses as beneficiaries of new innovative learning methodologies and programs.
The project activities consists in:
Project management – by Trello to help us visualize and organize tasks and progress of the project.
The implementation of the project website and updating. The website contains the information, videos and images about project activities in English and the national languages of partners. The project will have a logo and visual identity.
Internal evaluation and monitoring – every 6 months, the responsible will elaborate an internal evaluation and monitoring report. 4 internal evaluation reports, 1 interim report and 1 final report.
Project dissemination – through the website, social media and mass-media but also by the production of printed dissemination materials (Brochures, Leaflets, Posters etc.).
4 newsletters with information about the current status of the project and results will be published in English and the national languages of partners.
3 brochures/books, will be published and disseminated as a collection of teaching resources: videos, images, lesson plans, evaluation tools, tests, visuals, demo lessons, interactive IT lessons, that can be used in training activities will be provided as 3 brochures: Creativity for VET, Social inclusion and inclusive education, Work-based learning in creative industries.
4 Transnational project meetings will be organized for project management and evaluation.
3 Short Term Joint Staff Training Events with 20 participants each, delivered in non-traditional innovative, creative ways. Topics: Creativity for VET, Social Inclusion and Inclusive Education,
Work-based learning in creative industries. The training will be evaluated by a vlog and a creative poster done by the participants.
EU Grant (Eur)
Funding of the project from EU: 123052 Eur
Project Coordinator
FA-Magdeburg GmbH & Country: DE
Project Partners
- CPA di Giuseppina Bomba
- Cross Culture International Foundation Cyprus
- Colegiul Tehnic “Anghel Saligny”
- SC ROGEPA SRL
- EDREMIT MESLEKI VE TEKNIK ANADOLU LISESI

