creICTivity Erasmus Project
General information for the creICTivity Erasmus Project
Project Title
creICTivity
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Creativity and culture
Project Summary
creICTivity aims to strenghten the ability of adult educators/sector to use creativity in the learning process to increase effectivenes of ICT learning and, consequently, (practical) creativity of the learners – vulnerable adults with low ICT skills.
Creativity is seen as something only gifted people have and largely neglected in (adult) education. In reallity everybody can be creative if their creativity is nurtured. Practical creativity is manifested as ability to solve problems. It has strong connection to critical thinking, ability to analyse information and learn, plan actions, adapt to situations. ICT is an excelent way to increase creativity and learn an essential skill at the same time, because it presents problems that allow creative solutions.
creICTivity is a 2-year project that brings together 6 partners from Slovenia (Društvo za izobraževanje in socialni razvoj), Poland (NAVICULAM Sp. z o.o.), Germany (Institut für Internationale Bildungs- und Arbeitsmarktprojekte), Croatia (Učilište Magistra), Spain (Neotalentway S. L.) and Turkey (Tokat Gaziosmanpasa University).
169 million or 44% of Europeans between 16 – 74 lack basic ICT skills and 19% of them have zero skills. Lack of ICT skills is strongly linked to (low) education, socio-economic status and older age. They are victims of the digital gap and digital exclusion which will impact EU negatively, economically and socially: 9 of 10 future jobs will require some ICT skills thus a large number of work-age adults will be unable to compete in the job market. They will not be able to find information on education, active citizenship, health, social activities etc., preventing them to become productive members of society, affecting the economy, democratic processes, health systems etc. around EU. Specific group are migrants who are largely without even basic ICT skills. This slows down their ability to learn the language, find information, find jobs and the process of integration significantly.
To address this issue we will closely examine the concept of creativity and its applications in (adult) education. We will also explore the needs of low ICT-skilled adults. This will help us create an approach and methodology blending creativity with the needs of low-ICT adults regarding ICT.
The main methodology of the project is the Design thinking method which uses empathy to understand the challenges that people face and finds comprehensive solutions through designing and testing tailored solutions. Another core principle that we follow is the creativity-based learning approach. Following this approach, we will create results that will engage the learners, make them active contributors to the learning process and ultimately help them contextualize ICT in a way they can understand and use in their daily lives. This process will also foster their creative potential that will manifest in a better ability for critical thinking and real-life problem solving.
There will be 2 results:
1. creICTivity framework and methodology
It will be created after a study of obstacles, fears, motivations and expectations the low ICT-skilled adults have in regard to ICT learning and study of creativity from the perspective of ICT mentors. Here extensive experience of all partners will also be useful. It will present our findings about their needs in regard to ICT learning and propose creative methods and strategies for educators on how to motivate and engage them to achieve better learning outcomes and foster their creativity.
2. creICTivity learning modules
The modules will be constructed as a series of logically connected ICT challenges which will foster creative thinking and when »solved« provide the learners with useful ICT skills and an ability to put what they have learned in context.
The modules will be tested by 2 ICT Challenge mentors and a group of adults with low ICT skills. The testing will be evaluated and then the final version of the modules will be created.
The aim of creICTivity is also to give ICT educators an opportunity to look at the ICT teaching from a different perspective, to understand and acknowledge the value of creativity in the learning process and use it to connect more with their learners, engage them and foster their own creativity as well as the creativity of the learners.
creICTivity has the following overall goals and objectives:
Our goals:
– identify the needs of low ICT-skilled adults regarding ICT learning and address them through creative learning methods and approaches
– increase the capacity of low ICT-skilled adults for creative thinking and its application in daily problem solving.
Our objectives:
– increase the ability and capacity of adult educators/sector to better understand and use creativity in ICT education and highlite the importance of creativity in (adult) education in general
– increase the effectivenes of ICT learning in adults using creative methods
– combat effects of digital gap and digital exclusion.
EU Grant (Eur)
Funding of the project from EU: 179189 Eur
Project Coordinator
Drustvo za izobrazevanje in socialni razvoj & Country: SI
Project Partners
- NAVICULAM Sp. z o.o.
- Učilište Magistra ustanova za obrazovanje odraslih
- Neotalentway S.L.
- Tokat Gaziosmanpasa University
- Institut für Internationale Bildungs- und Arbeitsmarktprojekte

