Designstem: integrated design + STEM education Erasmus Project
General information for the Designstem: integrated design + STEM education Erasmus Project
Project Title
Designstem: integrated design + STEM education
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2016
Project Topics
This project is related with these Project Topics: Open and distance learning; ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses
Project Summary
Design-intensive industries play a vital role in the EU economy. The European Commission aims to increase the use of design for innovation and growth across Europe; raise awareness of how design-driven innovation increases efficiency in public services and drives business growth; create capacity and competencies to deliver these policies (http://ec.europa.eu/growth/industry/innovation/policy/design/index_en.htm). Education and training play a fundamental role in achieving the ‘Europe 2020’ objectives. It is aimed at the internationalization of education and growing use of digital learning, supporting the creation of flexible learning pathways in line with learners’ needs.The objective of DESIGNSTEM is to contribute to devising, building and disseminating work methods and resources for educators and learners in the fields of design and STEM; to support synergies between education, research and innovation activities, the digitisation of quality learning content and promoting the use of ICT as a driver for systemic change to increase the quality and relevance of open design and STEM education.
The number of DesignSTEM participants was 10: the LUMA Centre of Helsinki University, Finland; University of Piraeus Research Centre (UPRC), Greece, Kuressaare Regional Training Centre; HMC College, The Netherlands; Tartu Art School, Estonia; Gutenbergschule, Germany; Middlesbrough College, UK; ITT Buonarroti-Pozzo, Italy; Polytechnic Institute of Braganca, Portugal; Faculty of Information Studies, Slovenia.
Within 3 years, in 7 workshops, 10 educational organizations devised, designed and built Designstem – https://designstem.github.io/projects/ with
ca 50 design and STEM concepts addressed in
ca 15 long-term integrated design and STEM e-learning projects
composed of ca 75 short-term exercises and tasks for design and STEM lessons
on an open source, no-sign-in, free web platform – Fachwerk – designed and coded specifically for creating interactive, user friendly, attractive e-learning objects, e.g dynamic mathematics, 3D models, generative design, VR-experiences and many other code-based interactive elements etc that can easily be changed, adapted and shared online including
ca 100 interactive components for teachers and students to build custom-made projects
plus several interactive “playgrounds”, where components can be mixed and matched and experimented with
plus 5 popular code libraries accessible from the components
plus a glossary of 150 design and STEM terms
plus a colllection of 320 recommended design and STEM education web resources
DesignSTEM is structured to have two technical layers. The “lower layer”, the Fachwerk web framework supports a wide range of use cases, not limited to the scope of design / STEM e-learning objects. The “upper layer”, DesignSTEM learning objects are technical demonstration of what is possible, but there are many additional features that the Fachwerk framework provides. For example, music education (the framework contains components for connecting musical instruments and sound generation), data visualization (with ability to bring in external datasources and transform them into a visual language), realtime communication (the learning objects can be connected to each other, providing peer-to-peer communication channels from and to anywhere), comprehensive suite of 3D graphics and VR, features to export learning objects as tangible 3D-printable objects and tools for teaching computer science topics such as data structures and state management.
EU Grant (Eur)
Funding of the project from EU: 352080 Eur
Project Coordinator
Kuressaare Ametikool & Country: EE
Project Partners
- ITT MICHELANGELO BUONARROTI
- Tartu Art School
- Stichting Hout- en Meubileringscollege
- FAKULTETA ZA INFORMACIJSKE STUDIJE V NOVEM MESTU
- The Further Education Corporation of Middlesbrough College
- UNIVERSITY OF PIRAEUS RESEARCH CENTER
- HELSINGIN YLIOPISTO

