Desining the Future Erasmus Project
General information for the Desining the Future Erasmus Project
Project Title
Desining the Future
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses; Research and innovation
Project Summary
Z group of new generation is capable of using technology whose needs of learning depends on technological tools and they adapt easily to the pace of time.Thus, traditional methods of teaching are not sufficient for their needs.Accordingly, in scientific and technological age trainers should develop their digital literacy and get new aspects of teaching learning methods.One of the main goal of 2020 European target in the field of education is digital literacy. Teachers in information and communication era, they have to keep pace with technological age and enhance their dijital literacy to meet the needs of the learners.The learners use technology not productive so the teachers have important responsibilities to make awareness on digital literacy.Coding and 3D printer give chance to the students to use technolgy in the way of creativity and productive .This will lead to enchance their critical, alghoritmic, analytic and creativity thinking skills. These skills are 21st centuries skills it is a must and they should be acquired by teachers and students. With our project we want to keep pace with the changing and devoloping technological age. Teachers should raise generations who has digital literacy, qualitative and equipped and make awareness to use technology productive. 3D printer and Coding technics gives lots of opportunities to the teachers and the students to have enjoyable, efficient and learnability atmosphere in teaching and learning. With 3D printer and coding the students can easily learn abstract and complex lessons easily. They will have chance to enhance their critical thinking and problem solving. The project also aims to provide to the teachers and the students cross -cultural integration and gain Euro vision, cooperating with different European countries and tolerance to EU values. Applicant country is Croatia and the partners are from Portugal, Hungary, Turkey, Lithuania, Turkey (LOHAL). The partner countries are selected with considering their experiences and backgrounds about 3D printer and Coding. All the project partner will have opportunity to exchange cultural, social and different languages. Furthermore, they will exchange knowledge and implementaions of coding and 3D printer. The target group of the project is the secondary school’s teachers (total 75 teachers) and the students (total 60 students) will utilize from LTT mobility of the project. Teachers will exchange different implementations and will have opportunity to enrich their professional skills. The students who involves the project mobility will join to workshops and see different technics and implementations and exchange knowledge with other students. All the the partner countries will have integration in different aspects. With the project the partner countries will gain 21st centuries skills and we will successfully contribute to 2020 European targets in education. In the project there will be three pupils exchange and three teacher trainings. Qualitative and quantitave tools will be used to evaluate, in qualitative we will implement survey to the teachers and the students before and after the project. Also in before and after the each mobility we will execute questionnaires to evaluate the impacts and knowledge of the activities in the project. In quantitative, we will search the results of visits to the project website, eTwinning portal, social media, and the number of the people who participate into the seminars, workshops and meetings.
The project will have outcomes such as e book, educational games (with coding) and materials which has produced in workshops by the students. The project results, impacts and the activities will be shared on the project website, eTwinning, Scientix EU, Erasmus+ Project Results, School Education Gateway so wide people can reach the project results and activities.The project activities will be updated properly during and after the project.At the end of our project we hope to have successful impacts on all partner countries and on local, national and international in digital literacy and doing coding and using 3D printer effectively.
EU Grant (Eur)
Funding of the project from EU: 166635 Eur
Project Coordinator
Srednja strukovna skola & Country: HR
Project Partners
- Lokman Hekim Anadolu Lisesi
- Kedainiu profesinio rengimo centras
- Budapesti Gépészeti SZC Bánki Donát Közlekedésgépészeti Szakgimnáziuma és Szakközépiskolája
- Agrupamento de Escolas de Ermesinde
- DR. ILHAMI TANKUT ANADOLU LISESI

