Developing Digital Intelligence of adult learners for an active Citizenship Erasmus Project

General information for the Developing Digital Intelligence of adult learners for an active Citizenship Erasmus Project

Developing Digital Intelligence of adult learners for an active Citizenship Erasmus Project
July 7, 2020 12:00 am
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Project Title

Developing Digital Intelligence of adult learners for an active Citizenship

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: Overcoming skills mismatches (basic/transversal); EU Citizenship, EU awareness and Democracy; ICT – new technologies – digital competences

Project Summary

In the last decades we have seen a transformation of our reality, each day more and more influenced and linked to the digital world. No one doubts that we are experiencing a profound change that, supported by new technologies in a massive way, offers us great opportunities and challenges. We could say that mobile devices and the internet have been the two key elements that – as the printing appearance caused, or later other mass media, such as radio or television – reaches absolutely all the spheres of our lives: communication, information, entertainment, commerce, the provision of education, health and government services, and the production systems themselves. These elements not only provide new tools, but influence our position in the world, in our role as citizens.

As the Coalition for Digital Skills and Job Coalition recently pointed out, one of the most pressing priorities that stands out at the EU level is the need to develop Digital Competencies for all, that is “to develop the digital skills to ensure that all citizens are active in our digital society.”

The project aims to contribute to the provision of competences of digital citizenship in adults, understood as “The ability to use digital technology and media in safe, responsible and effective ways”. But also to contribute to:
– Increasing awareness among the adult audience on the current meaning of Citizenship and Digital Citizenship.
– Empowering adult population to actively participate in the Digital Society.
– Reducing the digital divide and improvement of digital inclusion levels for adults.

Active participation of the target groups (adults and their trainers) in various phases and activities allowed the development of the two main products. In total, 42 professionals working in adult education, and 84 adult people participated in the design, validation and testing of the project’s products, being 50 the number of participants in the national events organized by all partners.

This participation was a key factor to test and adopt improvements to the final products, which include:
– A training itinerary that, based on the European DIGCOMP framework, allows any interested entity or professional to design their own actions for the training of digital citizens.
– A training course in Digital Competencies for Active Citizenship addressed to adults who want to improve their skills to exercise an active and effective digital citizenship. The training was designed taking into account the areas included in the DIGCOMP: Information and data literacy; Communication and collaboration; Digital content creation; Safety; and Problem solving. Likewise, the 21 competences defined by this reference framework are included.

Some of the main achievements of this product are its pedagogical approach and its technical development. The approach of the DQ Skills course includes:
– The use of a Moodle platform, configured to respond both in access via PC, as well as via mobile or tablet.
– The generation of content in SCORM format (using Adobe Captivate) for the basic level, since it facilitates its viewing, as it is reproduced automatically, with very basic technical knowledge needs by the user.
– The development of content for the intermediate and advanced levels based on assigments/challenges approach, in order to motivate the students with the highest level of knowledge.
– The mainly practical approach of the content, introduced with clear link and relation to the areas of leisure, social life, business transactions, learning, employment, citizenship, and well-being. This is an essential aspect both from the point of view of the andragogic approach of the course, and with respect to the ultimate goal of training, that is, to provide digital skills for active citizenship.

Finally, we outline the fact that the products are available through the project website (www.dq-skills.eu) in 5 languages ​​(English, Spanish, Greek, Romanian and Polish) which facilitates its use by users, and an easy update of content (key aspect taking into account the content topics).

EU Grant (Eur)

Funding of the project from EU: 59590 Eur

Project Coordinator

MEDIA CREATIVA 2020, S.L. & Country: ES

Project Partners

  • FUNDACJA “MALOPOLSKA IZBA SAMORZADOWA”
  • Fundatia Centrul Educational Spektrum
  • Social Cooperative Enterprise Drosostalida