Digital classrooms with web 2.0 tools Erasmus Project

General information for the Digital classrooms with web 2.0 tools Erasmus Project

Digital classrooms with web 2.0 tools Erasmus Project
January 1, 2023 12:00 am
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Project Title

Digital classrooms with web 2.0 tools

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; International cooperation, international relations, development cooperation; ICT – new technologies – digital competences

Project Summary

The aim of the project is to enable both teachers and students to use the web 2.0 tools in their lessons effectively. Today’s children are called ‘Z generation’ and are able to do many things digitally. When we look at eurostatd data, we can see that web 2.0 tools aren’t sufficiently used in schools. It will be a mistake not to use technology sufficiently in education for this generation that uses technology at every area in the best way. Thanks to this project, our students will be able to integrate their digital abilities into their courses. As today’s children are interested in technology so much, the project’ll help them learn while having so much fun and this will increase students’ motivation and interests in the lessons.
Acording to The Europan Commission, recent reports have highlighted the increasing importance of digital competence. One of the activities of this project is coding and within the European Commission’s current Digital Education Action Plan (European Commission, 2018), one action is specifically devoted to coding. However, for the 2017/18 school year, the 2nd Survey of Schools on ICT in Education shows that coding is rarely practised on a daily basis in secondary education, while between 76 % and 79 % of students in upper and lower secondary education, respectively, never or almost never undertake coding activities (European Commission, 2019, p. 66-68). There are also gender differences even as early as lower secondary education, where more male students than female engage in coding/programming activities, and this becomes even more apparent in upper secondary education (85 % of female students never or almost never engage in coding/programming while this is the case for only 66 % of male students (European Commission, 2019, p. 68-69)
There’ll be 4 students (two girls and two boys) for each mobility and this will eliminate the gender discrimination in terms of the use of technology and will increase the digital competence of both teachers and students. Also, there’ll be 2 teachers for each mobility. Great attention will be paid to the participation of different teachers in every mobility and it will help the dissemination and expansion of the project.
There’re six partners in the project (Romania, Portugal, Macedonia, Italy and two partners from Turkey). The partners of the project were selected through an eTwinning project created by Turkish partners on the same topic five months before the project was submitted. As the continuity of the project is very important for the project partners, this eTwinning project will continue for the expansion and dissemination of the K229 project after it’s completed. Activities of the project have been planned according to the digital competence of the partners and students to ensure the active participaton of them. Each activity is planned for 5 days and the first mobility will start in March which means the project’ll continue one more year.
According to European Commission, parental involvement is essential for the development of student digital competences for many reasons. PISA 2012 data (OECD, 2016b) shows that young people spend more time on internet activities outside school than in school, which means that parents have an important role in encouraging their children to become critical and confident users of technology. In this context, family participation will be provided in one of the events (panoramic photo competition) and this competition will be held in nature. All the participants will have a picnic at the time of the competition. Family participation and nature activities will make our project different from other projects, and will increase both expansion and students’ love of nature.

The activities of the project is defined as:
1) Image editing tools, in Macedonia.
2) Ebook tools in Niğde, Turkey
3) Mind-mapping tools, in Romania.
4) Coding education in Adana, Turkey.
5) Video tools, in Italy.
6) Web tools, in Portugal.

Before each mobility, preliminary preparations will be made and a new project product (web site, video, poster, emblem, e-journal, mind maps, etc) will be created after each mobility. Since the products will be prepared with web 2.0 tools, the project will meet its own needs without any extra costs.The product will also be used in project dissemination and promotion activities. Moreover, students’ll continue the project with their own products, so there’ll be a motivation for students to prepare and protect their own works. This makes the project more functional and effective.
Participants of the project’re from different cultures and socio-economic environments. This will give the students the chance to recognize different cultures, to respect them, and to adopt them. Also, this will give the chance to the students from different cultures to come and work together which will provide them equal opportunities in education and the importance of human rights will also be understood in this way.

EU Grant (Eur)

Funding of the project from EU: 191640 Eur

Project Coordinator

Scoala gimnaziala Nr.168 & Country: RO

Project Partners

  • Istituto Comprensivo Cena
  • OOU Mirce Acev Gjorce Petrov Skopje
  • abdulhamit han ortaokulu
  • Agrupamento de Escolas de São Gonçalo
  • BÜYÜKMANGIT ORTAOKULU