Discovering my STEAM Vocation Erasmus Project

General information for the Discovering my STEAM Vocation Erasmus Project

Discovering my STEAM Vocation Erasmus Project
September 14, 2022 12:00 am
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Project Title

Discovering my STEAM Vocation

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Cooperation between educational institutions and business; ICT – new technologies – digital competences; Gender equality / equal opportunities

Project Summary

The number of STEM (Science, Technology, Engineering and Math) related jobs is growing every year. In fact, STEM job growth in the past 10 years is three times that of any other field in EU, but by 2025 it is estimated that the demand for STEM jobs will go unfilled. Yet, STEM education programs have not kept pace with which makes us think that whether there will be enough qualified employees available to take on these new positions.
To fill in this gap in our environments with international partnership, we have designed our project: ‘MY STEAM CAREER’ By Integrating Art (A) into STEM, our students will be given tools with which they think creatively and solve complex problems with art and design. The main aim of our project is to increase motivation and interest for students to pursue STEAM-related careers. Getting more girls interested in STEAM disciplines is another point of our project.
6 schools from 6 countries across the European continent will be involved in this project with approximately 120-directly, 1800- indirectly students aged between 12-17 and about 50 teachers and educators with different experience, knowledge, beliefs, but common educational ideals.
The OBJECTIVES of our project are:
To develop teachers’ integrated teaching skills on STEAM subjects by raising their awareness on the interdisciplinary relationships between Science, Technology, Engineering, Art and Mathematics
To introduce students to STEAM disciplines via motivating them in STEAM career and prepare them for further studies in STEAM
To increase the participation of girls in STEAM fields To strengthen the schools’ STEAM curriculum
To guide students to carry out STEAM projects in different fields such as Computer, Robotics, Science to let them decide their prospective careers.
In order to achieve these objectives, we will organize 2 short term staff training and 5 short term exchange of pupils’ mobility.
Throughout short-term staff training, we will gain new insights, exchange best practices, and develop skills of communication, teamwork, English and ICT. We will raise our awareness about interdisciplinary relationship between such subjects as Science, Technology, Engineering, Art and Mathematics by exchanging ideas and experiences with other European partners. We will organize dissemination activities and design the long term plan for sustainable STEAM Education to foster STEAM jobs among our students.
During short term pupils’ exchange, our students will experience working and enjoying in multicultural social settings with their international friends. They will develop their skills of creativity, critical thinking, collaborative problem solving, learning to learn and initiative and entrepreneurial competencies required for STEAM disciplines in Experiential Learning, Inquiry Based Learning and Project Based Learning.
We plan to have regular assessment procedures to ensure that the project objectives and results are achieved:

1) STEAM CAREER INTEREST SURVEY for students at the beginning and end of the project activities.
2) FEEDBACK GATHERED AT WORKSHOP/PARENTS MEETING 3)PARTICIPANTS’ EVALUATION QUESTIONNAIRE at the end of training &exchanges
4) MONITORING SHEET
5) COMMENTS of the visitors and followers on social media (Facebook&Instagram)
6) OUTPUTS/PRODUCTS such as Robots, Digital Storytelling, Animation Video, e-Brochure, Scientific Experiments, Blogs, Moodle platform, Newsletter, Project web site, eTwinning project will be valuable tools for our formative and summative evaluation.

The EXPECTED RESULTS of our project will be:
Introducing STEAM-based jobs to our students, we will increase their knowledge and motivation to choose STEAM careers. School community will be more conscious about the importance of STEAM Education and promotion of STEAM jobs. Skills and Knowledge of teachers in teaching integrated skills and STEAM discipline will develop via joint staff training. Involved in Project-based activities will help our students improve their skills of creativity, critical thinking, teamwork, collaborative problem solving and risk taking. Our project’s cool STEAM activities will drive curiosity and foster a love of learning followed by understanding of concepts and application of knowledge. Exposed to STEAM activities in the club, the girls will be supported to spark their interest and engagement in STEAM careers. Students will develop their ICT, Robotics, foreign language, international friendship skills and knowledge about other cultures as well as artistic skills. School and local community will feel themselves as part of the European Community. Teaching staff will be more qualified in ICT, English and Communication skills by working online platforms and attending mobility.
Partner schools will motivate other schools to join international projects in their local areas.

EU Grant (Eur)

Funding of the project from EU: 190845 Eur

Project Coordinator

Collège Léonard de Vinci & Country: FR

Project Partners

  • IES Marmaria
  • Özel Antalya Mustafa Kemal Anadolu Lisesi
  • XV Liceum Ogolnoksztalcace im. Zjednoczonej Europy Gdansk
  • Istituto Comprensivo Statale Gambettola
  • Agrupamento de Escolas de Alfândega da Fé