ENtrepreneurial GAmes for Growing Europeans Erasmus Project

General information for the ENtrepreneurial GAmes for Growing Europeans Erasmus Project

ENtrepreneurial GAmes for Growing Europeans Erasmus Project
July 7, 2020 12:00 am
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Project Title

ENtrepreneurial GAmes for Growing Europeans

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: Entrepreneurial learning – entrepreneurship education; ICT – new technologies – digital competences; Pedagogy and didactics

Project Summary

“Education institutions should be encouraged to become more entrepreneurial in their wider approach, to ensure that they develop and live a culture of entrepreneurship and innovation through their missions, leadership, stakeholder engagement, curricula and learning outcomes.” (European Commission, Entrepreneurship 2020 Action plan).
Promoting early entrepreneurial mind-set in education is one of the most important missions in Europe 2020. The entrepreneurial culture must be practiced and experienced through experimental learning and through opening schools to the wider community.
The EN.GA.G.E. project fits into changing contexts and it aims at contributing to rethink education, showing that small changes are possible and can make a big impact on the whole educational community.
However, to ignite Primary and Secondary students’ ‘entrepreneurial spark’ (Entrepreneurship Education – A Guide for Educators by European Commission 2014), it is crucial to provide teachers with an adequate training aimed at promoting entrepreneurial education (EE) is crucial. In fact, this plays a key role in rethinking approaches to Teaching and choosing the appropriate strategies and methodologies needed to:
– strengthen the teaching profession;
– maximize students’ potential;
– contribute to the experimentation of innovative didactic programmes.
The project activities carried out during the project’s lifetime had the ambitious and primary goal to contribute significantly to promoting an entrepreneurial culture in schools.
The acquisition/development of those competencies needed for turning ideas into action, entails the experimentation of an innovative methodology based on the production, documentation and promotion of entrepreneurial activities in schools. In fact, such promotion involves a deep change in building new forms of collaboration within the local community.
EN.GA.G.E. contributes to overcome such big challenge creating and developing an international network focused on EE where different stakeholders across Europe (schools, entrepreneurs, public/private institutions) have a very active role. This is one of the most significant results achieved by the EN.GA.G.E. project.
EN.GA.G.E. reached the following beneficiaries:
1. Teachers, Staff and students across Europe (inside and outside your partnership)
2. Experts and Researchers working in the field of education and training (inside and outside your partnership)
3. Entrepreneurs and decision makers
4. Local communities (families, media, organizations)
The Effective collaboration allowed all the 8 project partners (each Country is represented by a School and a Technical Partner) the achievement of the project results, in line with the Project Proposal:
• Study/research on game-based entrepreneurial learning methodologies across Europe – IO1
• Design, realization and test of two EN.GA.G.E. digital games for entrepreneurial education (Primary/Secondary schools) – IO2

The functional activities carried out during the project implementation played a fundamental in the achievement of results.
Both the Transnational Project Meetings and the 4 teacher training activities (LTTAs) supported the project implementation and contributed to achieve the main goal: the creation of a European network for the promotion of EE.

The dissemination and valorisation activities supported he Consortium to reach the stakeholders.
The feedback from all the associated partners across Europe have shown an interested towards the EE but also the will to continue working on the topic even after the end of the EU funding

EN.GA.G.E. had a significant impact in terms of:
– development of the school staff’s personal and professional competencies
– strengthening the school staff’s skills and ability in creating entrepreneurial paths through cross curricular activities and workshops
– acquisition/development of the entrepreneurial competencies of the Primary and Secondary students involved in the project
– promoting an entrepreneurial culture in schools
– fostering an increasing interest in the local community to join the EN.GA.G.E. network
– providing schools across Europe with practice-based guidance and digital tools.

EU Grant (Eur)

Funding of the project from EU: 299096 Eur

Project Coordinator

Istituto Comprensivo Panicale – Piegaro – Paciano & Country: IT

Project Partners

  • UNIVERSITATEA DIN PITESTI
  • PALATUL COPIILOR PITESTI
  • EUROPEAN GRANTS INTERNATIONAL ACADEMY SRL
  • MOUSIKO SCHOLIO TRIKALON
  • ANAPTIXIAKO KENTRO THESSALIAS
  • O.G.E.C. LA JOLIVERIE
  • Conservatoire National des Arts et Métiers des Pays-de-la-Loire