GAME-ED: Development of creativity skills by game based learning methods in adult education Erasmus Project

General information for the GAME-ED: Development of creativity skills by game based learning methods in adult education Erasmus Project

GAME-ED: Development of creativity skills by game based learning methods in adult education Erasmus Project
September 14, 2022 12:00 am
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Project Title

GAME-ED: Development of creativity skills by game based learning methods in adult education

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Creativity

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Creativity and culture; Key Competences (incl. mathematics and literacy) – basic skills

Project Summary

Project title: GAME-ED: Development of creativity skills by game based learning methods in adult education

Duration of the project: 01/03/2021 – 28/02/2023

Applicant Organisation: Fontanus Center Ltd. [Hungary]

Partner Organisations:
Universitea „Vasile Alecsandri” din Bacau [Romania]
Drustvo za razvijanje prostovoljnega dela Novo mesto [Slovenia]
Univerza v Ljubljani [Slovenia]
NetCoGame GamefulLiving Research Center Non-profit Ltd. [Hungary]

The main objective of the project is to improve the quality of teaching-learning methods used to build and develop the skills of creativity at adult learners by introducing a game-based approach to learning based on originally elaborated studies, guidelines, methodologies and an educational game for adult educators, and overall to promote game based learning in adult education.

The primary target group of the project is the adult educators and other personnel who support adult learners, and the secondary target group is the adult learners.

The main objective of the project corresponds to specific objectives:
1. To improve the professional horizons of adult educators by collecting methods to develop the creativity skills for adults;
2. To expand the knowledge of adult educators by gathering best practices in game based learning methods;
3. To develop a methodology for the selection of game mechanics suitable for achieving creativity skills;
4. To create a board game developing creativity skills;
5. To identify board games appropriate for game mechanics selected;
6. To prepare a comparison between game based learning approach and traditional learning approach in adults’ skill development.

The above-described specific goals are pursued in the cooperation of different types of organisations from different sectors involved in the project, and thus includes aspects of higher education institutions, a non-governmental organisation, a nonprofit research center and a company from the business sector.

The total number of project participants is 25, which includes adult educators, academic teachers, researchers, game experts and developers. The project involves the participation of persons not financed as part of the project. Several associated partners (NGOs, public bodies, universities, primary educational institutions, foundations, private companies) are involved, but not formally participating in the project.

The main activities of the project include:
1. Development of six intellectual outputs: 3 studies, 1 methodology, 1 guideline, 1 educational game.
2. Dissemination of the results and good practices developed as part of the project.
3. 5 multiplier events (workshops) for the dissemination of the developed intellectual outputs.

Other results of the project:
During the project and at the end of the project, it is assumed that apart from the 6 intellectual outputs, the following results will be achieved:

Hard results: 1 Internet website, 1 Facebook page, a series of newsletters, 5 multiplier events, several presentations and talks on conferences/events/seminars/workshops related to games, education or competence development.

Soft results:
– Methodological renewal, expanded knowledge and professional horizons at participants, target groups and stakeholders;
– Increased quality and variety of didactic methods (game based learning methods) and tools (board games) for adult educators;
– Increased level of creativity skills among adult learners using the methods and game of the project;
– Increased motivation and engagement of adult educators for the use of game based teaching methods in the didactic process of adult education;
– Frequent contact with the target groups and other stakeholders;
– Strengthening the cooperation among the partners;
– Experience in carrying out an EU project;
– Exchange of good practices on the carrying out of an EU project;

The expected impacts of the project:
In the view of the planned activities and expected results, the influence of the project will be visible on the following levels: local, regional, national, European, international.

The direct impact of the project will translate into the quality of the game based learning solutions and outputs developed, i.a. preparation of studies on the topic, development of game based methodology and an educational board game, and identification of appropriate games suitable to develop creativity will have an advantageous effect on the main target groups of the project, i.e. adult educators and adult learners.

The indirect impact of the project will be experienced by all organizations (associated partners, wider audiences such as companies, associations, etc.) reached as a result of dissemination activities. The long-term benefits will allow increasing the quality of adult education in the partners’ countries.

EU Grant (Eur)

Funding of the project from EU: 174962 Eur

Project Coordinator

Fontanus Központ Kft. & Country: HU

Project Partners

  • UNIVERZA V LJUBLJANI
  • DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO
  • NetCoGame GamefulLiving Research Center Non-profit Ltd.
  • UNIVERSITATEA VASILE ALECSANDRI DIN BACAU