Game ON – P.L.A.Y. – Participate, Learn & Activate the Youth Erasmus Project

General information for the Game ON – P.L.A.Y. – Participate, Learn & Activate the Youth Erasmus Project

Game ON – P.L.A.Y. – Participate, Learn & Activate the Youth Erasmus Project
September 14, 2022 12:00 am
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Project Title

Game ON – P.L.A.Y. – Participate, Learn & Activate the Youth

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Capacity Building for youth in ACP countries, Latin America and Asia

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics:

Project Summary

Games are necessary for the education, as they mobilize the cognitive and socio-emotional competences of young people, thus contribute to their development and well-being. These competences facilitate also the social inclusion, especially for youth with less opportunities or special needs.However, numerous games, made of suspect chemicals, endanger the youth. Besides, some of these games are unpedagogical and unhealthy. As the game’s market is one of the most considerable worldwide, it is our duty to develop some educational device and encourage the social entrepreneurship of the youth as regards the use and promotion of sustainable and pedagogical games , favorable to healthy development, social inclusion and preservation of the environment through and for education. The youth workers and youth leaders can raise awareness to the youth and their families about these issues and encourage them toward responsible choices of games & the education by games. They should also develop competencies related to their activities within the local communities and promote a better education-by-playing.Within this context, we wish to launch a project which aims to enhance the competencies of youth workers from 8 countries and 3 continents. They will share their experiences and good practices, and develop skills and innovative educational methods centered on playing. They will become real prime-movers of initiatives among youth of their local communities and beyond.Our project includes the following activities:1- A Kick off meeting in France to interconnect the partners, specify the methods and the tasks of everyone.2- A research/survey about playing (games), youth (practices and realities) and the toy’s market in the partner countries.3- A 10-days training course in Greece, bringing together 24 youth workers and leaders to develop their competences as regards methods of raising the youth’s awareness about toys, and the education thru playing for social inclusion.4- Organization of Experimental workshops by each partner: Experimental workshops «Youth education for and thru the game».5- Producing the first part of a technical and pedagogical tool about “Sustainable & pedagogical games: Educate for and by it” 6- A 9-days training course in India, devoted to the education of social entrepreneurship of the youth in the sector of sustainable and pedagogical games.7- Creation of the 2nd part of the technical and pedagogical tool, centered on the education in social entrepreneurship for and through games.8- Organization of one educational exhibition by each partner in order to disseminate the results of the project, promote and experiment the pedagogical tool.9- One «evaluation meeting» in Ghana, which will bring together the partners in order to assess the project.

EU Grant (Eur)

Funding of the project from EU: 134597,16 Eur

Project Coordinator

ASSOCIATION MIGRATION SOLIDARITE & ECHANGE POUR LE DEVELOPPEMENT & Country: FR

Project Partners

  • ASOCIACIÓN DIAGONAL ESPAÑA
  • ORGANISATION FOR STRATEGIC DEVELOPMENT IN AFRICA
  • VOLUNTEER SPIRIT ASSOCIATION
  • ASOCIATIA DE TINERI DIN ARDEAL
  • DISHA INTERNATIONAL FOUNDATION TRUST
  • MONOPATIA ALLILEGIIS
  • TOIT