Games as Methods to enhance Innovation and Entrepreneurship Erasmus Project

General information for the Games as Methods to enhance Innovation and Entrepreneurship Erasmus Project

Games as Methods to enhance Innovation and Entrepreneurship  Erasmus Project
September 14, 2022 12:00 am
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Project Title

Games as Methods to enhance Innovation and Entrepreneurship

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Knowledge Alliances for higher education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics:

Project Summary

<< Background >>

GAMIFY enhanced capabilities through experience-based development of 21st century skills such as managing non-routine interpersonal tasks. Gamification allows to provide non-formal education and activation and to engage diverse stakeholders and appropriate participation in the future development of products, services, business models, work processes and new firms.

<< Objectives >>

Within these objectives the project combines the efforts and knowledge of academia as well as industry in order to advance gamification for innovation and entrepreneurship (InnEn). Against this background the GAMIFY project builds on a community focused on InnEn – a theme of central interest across the EU as a source of employment and growth.

<< Implementation >>

The implementation on the GAMIFY objectives took place in line with the original proposal. Due to Covid some small changes needed to be done accordingly (e.g. online meetings instead of onsite meetings). Besides, 4 amendments were tabled and officially confirmed.

<< Results >>

The project reached all milestones: the publications (7 conference papers/ 2 journal papers) , several patterns for the design of gamification formats, several reports as well as internal and external meetings, quality criteria for games format and repository of gamified formats/techniques for InEn through the development of 6 games & implementation of pilot, test and validation workshops, pedagogical materials, 9 webinars, 3 curricula and guidelines and book of games.

Project Website

https://www.gamify.site/

EU Grant (Eur)

Funding of the project from EU: 949620 Eur

Project Coordinator

HHL GEMEINNUTZIGE GMBH & Country: DE

Project Partners

  • HMKW – HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH
  • UNIVERSIDAD COMPLUTENSE DE MADRID
  • ASIIN CONSULT GMBH
  • THE INTERNATIONAL SOCIETY FOR PROFESSIONAL INNOVATION MANAGEMENT LTD
  • KAMSTRUP AS
  • LUFTHANSA SYSTEMS GMBH & CO KG
  • 3M ESPANA SL