Games as Methods to enhance Innovation and Entrepreneurship Erasmus Project
General information for the Games as Methods to enhance Innovation and Entrepreneurship Erasmus Project
Project Title
Games as Methods to enhance Innovation and Entrepreneurship
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Knowledge Alliances for higher education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics:
Project Summary
<< Background >>
GAMIFY enhanced capabilities through experience-based development of 21st century skills such as managing non-routine interpersonal tasks. Gamification allows to provide non-formal education and activation and to engage diverse stakeholders and appropriate participation in the future development of products, services, business models, work processes and new firms.
<< Objectives >>
Within these objectives the project combines the efforts and knowledge of academia as well as industry in order to advance gamification for innovation and entrepreneurship (InnEn). Against this background the GAMIFY project builds on a community focused on InnEn – a theme of central interest across the EU as a source of employment and growth.
<< Implementation >>
The implementation on the GAMIFY objectives took place in line with the original proposal. Due to Covid some small changes needed to be done accordingly (e.g. online meetings instead of onsite meetings). Besides, 4 amendments were tabled and officially confirmed.
<< Results >>
The project reached all milestones: the publications (7 conference papers/ 2 journal papers) , several patterns for the design of gamification formats, several reports as well as internal and external meetings, quality criteria for games format and repository of gamified formats/techniques for InEn through the development of 6 games & implementation of pilot, test and validation workshops, pedagogical materials, 9 webinars, 3 curricula and guidelines and book of games.
Project Website
https://www.gamify.site/
EU Grant (Eur)
Funding of the project from EU: 949620 Eur
Project Coordinator
HHL GEMEINNUTZIGE GMBH & Country: DE
Project Partners
- HMKW – HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH
- UNIVERSIDAD COMPLUTENSE DE MADRID
- ASIIN CONSULT GMBH
- THE INTERNATIONAL SOCIETY FOR PROFESSIONAL INNOVATION MANAGEMENT LTD
- KAMSTRUP AS
- LUFTHANSA SYSTEMS GMBH & CO KG
- 3M ESPANA SL

