Games as tool for social change Erasmus Project

General information for the Games as tool for social change Erasmus Project

Games as tool for social change Erasmus Project
September 14, 2022 12:00 am
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Project Title

Games as tool for social change

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Youth (Participation, Youth Work, Youth Policy) ; New innovative curricula/educational methods/development of training courses

Project Summary

The Games as tool for social change project is a project covering 12 main stages, implemented in a consortium of five partner organizations from Poland, the Czech Republic, Portugal, Greece and Turkey.
The project covers two main types of international activities. It is primarily an exchange of good practices and experiences on topics related to gamification, learning through experience and local activities aimed at young people. On the other hand, it is a series of educational activities, aimed mainly at youth workers who work in partner organizations on a daily basis and other organizations that are local partners of the organizations that are part of the consortium.

As part of the project, we conducted three transnational administrative meetings, which allowed for the appropriate implementation of the next stages, as well as five stages related to the education of participants. (within the framework of individual activities, the target group will be the managers of the organizations, youth workers or young people). Thanks to such a schedule of activities – all the main actors operating in the non-governmental field for young people were covered by the educational processes.
The project was carried out during the pandemic, hence we also implemented many online meetings, including e-learning – directly for project participants.

In addition, these activities were supported by the implementation of three local activities, which were based on implementation, thanks to the competences acquired during the educational activities.

The project, despite the fact that it is based on the exchange of experiences, assumes the creation of several results.
The first was a report on the part related to industry consultations (focus groups). Thanks to this, it will be possible to reach young people and youth organizations in a better way.
The second result is the location / adaptation of tools to local needs. The partner organizations themselves decided which tools would be the most appropriate for them and with the help of other partners (experienced in using a given tool) tried to adapt the tool to the local realities.
The third result is a collection of tools and materials for youth workers to help them implement local activities. The collected materials also include tips and a collection of good practices useful in the implementation of local activities.

The other results are:
– participation of 150 people related to youth activities in the initial stage of the project in focus group meetings
– training a group of about 20 youth workers so that they are able to lead local activities with young people
– implementation of 5 local implementations with the use of non-formal tools, in particular the use of teaching methods through experience and gamification, together with young people (envisaged number of implementation participants = 20 young people / country = 100 people in total)
– dissemination activities of the project results – individualized due to the prevailing pandemic.

Project Website

http://www.edugaming.eu

EU Grant (Eur)

Funding of the project from EU: 99194 Eur

Project Coordinator

FUNDACJA EUROPEJSKI INSTYTUT OUTSOURCINGU & Country: PL

Project Partners

  • DENEYIMSEL EGITIM MERKEZI DERNEGI
  • Asociace stredoskolskych klubu Ceske republiky z.s.
  • CLUBE INTERCULTURAL EUROPEU
  • IASIS