Games of a lifetime! Erasmus Project
General information for the Games of a lifetime! Erasmus Project
Project Title
Games of a lifetime!
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: Teaching and learning of foreign languages; Key Competences (incl. mathematics and literacy) – basic skills; Pedagogy and didactics
Project Summary
The proposed project addresses the educational field and it fits into the Erasmus+ programme Key Action 2 – Cooperation for innovation and good practice. The project motivates students and teachers from the 6 countries involved in the project, France – coordinator, Spain, Macedonia, Portugal, Sicily and Romania to work together to discover the formative potential of using games in education. We observe a lack of interest and motivation on the part of our students, which leads to a decrease in students’ success at school, early school leaving or isolation. Therefore, the theme of this project is open, calling for reflection, but also with a specific action plan in the exploration and use of active and interactive teaching methods, where the didactic game demonstrates its many formative and educational values, as well as the effects of its use in obtaining quality education. In addition, some parents do not trust the changes in education, and they do not understand new technologies and new educational methods. This project will show them that, everywhere in Europe, teachers are trying alternative ways of teaching and improving the quality of education and they will become more confident and more involved in school life.
The project objectives are: to increase the quality of learning through the use of active and innovative methods, based in particular on games, to develop awareness of European cultural diversity, to raise fundamental transversal skills as memorization, learn to learn and how to speak other languages, key elements of autonomy and changing professional life, to promote inclusion and equality of chances and opportunities through games as a means to prevent early school leaving, improve the quality of education and to promote the European dimension in education. To achieve these objectives we will initiate weekly videoconferences to organize games for our students and workshops for students and teachers on different themes and topics: “Video games in lessons” in Spain, “Games to learn to learn” in Macedonia, “Games for primary school in order to fill the gap” in Portugal, “Role games” in Sicily, “Games to create, games to build” in Romania. This project is a platform to share what teachers have tested, to share and implement new ideas and new teaching methods, to develop games and interactive activities in order to encourage and motivate students to love learning, enhance students’ learning practices and achievements.
About 15 students of each country will be involved in mobility flows. They will be selected based on their involvement in the project, their need to go abroad (especially students with fewer opportunities due to their social level), their need to share with others, to learn to cooperate, to improve their self esteem by improving key skills. In each partner school, all students interested in the project could join Games’ Club and Erasmus’ classes will be organized where teachers will use games in order to make teaching and learning more attractive, enjoyable, innovative and of higher quality.
Project activities will allow students, teachers and community members involved to embrace diversity, accept differences and to become more tolerant. In order to achieve these objectives we will create a ‘Passport of the European Citizen’ containing the rules of being a good citizen and also we will create a common dictionary containing commonly used words in each country in order to communicate easily. Furthermore, teachers and students will have to improve their skills in ICT. Teams of ICT teachers will train their colleagues In a workshop about “how to use ICT tools” in order to facilitate the designing of electronic means, of educational games, of working with educational platforms like Twin Space, e Twinning, Erasmus + dissemination platform.
To evaluate this project we will cooperate with the University of Sociology and Psychology in order to design the evaluation forms for measuring the impact of the new ways of teaching and of the whole project, impact on students, teachers and community. We will also create links with the Information Technology (Computer) University and Math University, in order to cooperate in designing educational games.
The impact that the results obtained from the implementation of the project activities will have is expected to be strong, producing changes in individuals, institutions, local communities and educational factors. It is the first Erasmus project for three schools involved, so their interest in developing new international partnerships will increase. Sharing project results in the long run will enable others to benefit from the activities and experiences of our project. Dissemination and exploitation of results in the long term can serve as an example and can help to inform future policy and practice. Therefore, we will make sure that the results of the project will be widely available for everyone to refer to and use in the long term.
Project Website
https://twinspace.etwinning.net/71070
EU Grant (Eur)
Funding of the project from EU: 23345 Eur
Project Coordinator
Collège Edouard LUCAS & Country: FR
Project Partners
- Opshtinsko osnovno uchilishte Kocho Racin Kumanovo
- Colegio Divino Maestro
- Agrupamento de Escolas Virgínia Moura
- Scoala Gimnaziala ,,George Voevidca”
- ISTITUTO COMPRENSIVO S. BAGOLINO

