GAMIFICATION IN CLASS – challeges and rewards Erasmus Project
General information for the GAMIFICATION IN CLASS – challeges and rewards Erasmus Project
Project Title
GAMIFICATION IN CLASS – challeges and rewards
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; New innovative curricula/educational methods/development of training courses
Project Summary
Today’s education is no longer about memorising, but about creating a context in which students make sense of what they are learning and enjoy the experience in such a way that they do not feel burdened by the amount of input. Unfortunately, however, we constantly struggle with the problem of demotivation and lack of interest in school that prevent our students from attaining better school results and we try to provide them with the drive to expand their learning, an attempt which is rarely successful. According to recent theories, using gamification in class is proved to provide a solution to these problems. Games, in any form, increase motivation through engagement. Gamification is about using gaming elements and apply them in non-game settings.
EU Grant (Eur)
Funding of the project from EU: 121440 Eur
Project Coordinator
Silute Zibai Primary School & Country: LT
Project Partners
- COLEGIO FEYDA
- Scoala Gimnaziala “Mircea cel Batran”, Pitesti
- 2 nd CIRCOLO DIDATTICO RUGGERO SETTIMO
- CAGDAS YASAM TURKAN TUTUMLUER ILKOKULU

