GAMIFICATION IN CLASS – challeges and rewards Erasmus Project

General information for the GAMIFICATION IN CLASS – challeges and rewards Erasmus Project

GAMIFICATION IN CLASS – challeges and rewards Erasmus Project
January 1, 2023 12:00 am
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Project Title

GAMIFICATION IN CLASS – challeges and rewards

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; New innovative curricula/educational methods/development of training courses

Project Summary

Today’s education is no longer about memorising, but about creating a context in which students make sense of what they are learning and enjoy the experience in such a way that they do not feel burdened by the amount of input. Unfortunately, however, we constantly struggle with the problem of demotivation and lack of interest in school that prevent our students from attaining better school results and we try to provide them with the drive to expand their learning, an attempt which is rarely successful. According to recent theories, using gamification in class is proved to provide a solution to these problems. Games, in any form, increase motivation through engagement. Gamification is about using gaming elements and apply them in non-game settings.

EU Grant (Eur)

Funding of the project from EU: 121440 Eur

Project Coordinator

Silute Zibai Primary School & Country: LT

Project Partners

  • COLEGIO FEYDA
  • Scoala Gimnaziala “Mircea cel Batran”, Pitesti
  • 2 nd CIRCOLO DIDATTICO RUGGERO SETTIMO
  • CAGDAS YASAM TURKAN TUTUMLUER ILKOKULU