Gamify it! Erasmus Project
General information for the Gamify it! Erasmus Project
Project Title
Gamify it!
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: International cooperation, international relations, development cooperation; Pedagogy and didactics; Teaching and learning of foreign languages
Project Summary
The main objective of the project is the development of the language competences of the students in the field of foreign language through gamification. The main objective will be achieved through the implementation of the project activities that are linked to the specific objectives, which are:
– Motivation of the students to develop the foreign language in the humanities and science fields
– Support of teaching the non-language subjects (humanities and science) in a foreign language through gamification
– Development of the competences of the teachers to use a foreign language in the non-language subjects
– Involvement of schools in an International partnership and cooperation
– Creation of shared outputs that can be used on an International level
The main output of the project will be a created set of games for the humanities and science field, which will be in English. Within the project there will be 12 educational games in total created. An important outcome of the project will also be a set of the methodological recommendations for the usage of the created games in education, which will be developed for each game.
Project results disseminated by:
-shared project website-contributions from all partners – supervised by the partner from: partner from Spain
-Erasmus+ Project Results Platform – implemented by the coordinator
-e-Twinning page of the project – supervised by the partner from Poland
-individual school websites and social media.
The project will involve 2 main target groups. The first group will consist of students who will participate in all project activities. They will be students aged 12-17 from three partner countries (Czech Republic, Poland and Spain). In the introductory phase, we expect the involvement of a larger number of pupils from individual schools, from which a narrower group will be selected in the next stages. These selected students will be involved more intensively. There will be an effort to ensure that students between the age of 12 and 17 in this narrower group are represented evenly. The expected size of this smaller group of students, who will be intensively involved in project activities is at least 10 people from each country. The second group involved in the project will be the teachers of the partner schools. They will be teachers who teach the above-mentioned age group of students. We assume the greatest involvement of science, humanities and foreign language teachers who will work with students and support them in solving the project tasks. Furthermore, representatives of local authorities or institutions operating in the field that we will have selected as a project problem area will be invited to share results of the project.
EU Grant (Eur)
Funding of the project from EU: 84924 Eur
Project Coordinator
Gymnazium, zakladni skola a materska skola Hello s.r.o. & Country: CZ
Project Partners
- Humanitas Bilingual School Torrejón de Ardoz, S.L.
- Zespol Szkolno-Przedszkolny w Mykanowie Szkola Podstawowa im. Stefana Okrzei

