I Challenge The Age With STEAM Erasmus Project
General information for the I Challenge The Age With STEAM Erasmus Project
Project Title
I Challenge The Age With STEAM
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
In addition to the Council Final Declaration on EU 2020 Education and Training, it is aimed to reduce the failure rate of students in science and mathematics below 15% and to develop digital competences in EU 2020 Strategic Document. Together with our partner schools, we aim to reduce the failure rates in science and mathematics in our schools to 15% by integrating STEAM into our lessons and to create a core curriculum and English terminology that can be used in EU schools including STEAM.
The aim of our project is to educate individuals who have 21st century skills and speak with the modern world, to make effective decisions, to take an active part in team work, to take initiative, to solve problems, to be confident, to cooperate, to communicate effectively A lifelong learning science, mathematics and technology literate individuals, who develop individual skills in digital skills and integrate these skills into their courses is to create a student profile.For this purpose, it is necessary to ensure that teachers in our partner schools, which are among our priorities, gain professional experience and gain experience.
The education, training and learning activities of our project constitute the main basis of our project. The workshops, STEAM fairs and core curriculum design activities and English terminology to be used in STEAM studies are of great importance for our students, teachers and schools.All staff in our school complies with the eligibility criteria specified in the program guide.The students who will participate in the mobility of our project will be selected among volunteers, willing and motivated students who take an active role in STEAM studies in our schools and develop projects in this field.
6 international learning, STEAM-containing training activities, and virtual mobility with e-twinning prior to each project are the main framework of our project. In the virtual mobility meetings to be held
with E-twinning, the issues related to cooperation, coordination and implementation of the project plan will be emphasized. Seminars, workshops, scientific discussions, brainstorming about the subject of the project in the education, teaching and learning movements will be organized and after having enough equipment about these subjects, STEAM fair in each country will be held in its own country,the methods of applying STEAM and the problems they face and the prominent situations will be discussed. In addition, issues related to the preparation, writing and dissemination of the e-book including STEAM activities will be discussed.The project will be attended by four teachers, a total of 120 teachers in each flow for 5 LTT, and will be active in the STEAM fair to be held in line with international learning-teaching activities, in the workshops and in the EU dimension for the preparation of the core curriculum, lesson plans and ebook. A total of 36 students and 12 teachers will participate in the last LTT including 6 students and 2 teacher attendants. The student age group to participate in the last LTT activity is between 14-18.
After the mobilities, the participants will be given the Europass Mobility Certificate, which can be used at national and international level with the competencies they have acquired.
The main methodology of our project will be project-based learning, learning by doing, training workshop, theoretical or practical training.The methods of our dissemination activities are seminars, workshops,meetings,information, science fairs and STEAM fairs. In addition, the capacity increase method, output-oriented products, innovative products to be transferred are among our methods.
In terms of project output; we aim to increase the number of science, mathematics and technology literate students in our schools with the seminars and workshops that will increase and develop the motivations of the participants. Thanks to the STEAM core curriculum and event book that can be used in schools in all European countries, science, technology, design, art and mathematics lessons are expected to be taught in a more creative, educational and fun way. Thus, students’ interests and attitudes towards science and mathematics will increase. In the whole of our school, sustainable, effective, professional projects in European quality will be developed and will be modeled to other educational institutions.For the dissemination of our project, e-twinning project will be made with our partner schools and shared on twinspace. In addition, our partner schools will perform project work, painting, digital story competitions, poetry and singing on the same day within the scope of the European Day activities which are celebrated within the first ten days of every May. Each partner school will contribute to the dissemination of our project by organizing science festivals. We intend to share our project with teachers, students, parents, teachers in other schools, local people, NGOs and all other relevant people.
EU Grant (Eur)
Funding of the project from EU: 168804 Eur
Project Coordinator
II Liceum Ogólnokształcące im. Juliusza Ligonia w Chorzowie & Country: PL
Project Partners
- MEVLANA ANADOLU IMAM HATIP LISESI
- Ogres Valsts gimnazija
- 2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS
- HAYME ANA KIZ ANADOLU IMAM HATIP LISESI
- Tallinna Polütehnikum

