I type “what” I am: digital tools for the promotion of our Cultural Heritage Erasmus Project

General information for the I type “what” I am: digital tools for the promotion of our Cultural Heritage Erasmus Project

I type “what” I am: digital tools for the promotion of our Cultural Heritage Erasmus Project
July 7, 2020 12:00 am
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Project Title

I type “what” I am: digital tools for the promotion of our Cultural Heritage

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Access for disadvantaged; Cultural heritage/European Year of Cultural Heritage; ICT – new technologies – digital competences

Project Summary

“I type ‘what’ I am: digital tools for the promotion of our Cultural Heritage”, project aimed at students aged eleven-fourteen, has responded to the need to encourage new generations to the protection and promotion of their cultural identity. Young European citizens have discovered how rich and amazing the cultural heritage at the base of their own identity can be. Italian and Polish students, in the guise of free Argonauts on the Web, have explored their culture in order to represent it to their European friends through the use of digital tools by which they documented language, traditions, customs, architectural and naturalistic sites, without forgetting art, music and actuality, as well as the memory of the two nations.
A journey, first virtual then real, towards the culture of another country to be able to capture its beauty and then to fully represent it through the creation of engaging outputs such as, for instance, video-games set in sites of interest to “live” the “deeds” of those who made history.
To draw together two nations once belonging to two geographic areas distant from a political and socio-economic point of view, to study their entry into Europe, the recent past and, above all, the events when the two peoples shared common values, is a further element contributing to grow up better citizens of a better Europe.
The two-year project included four short-term exchanges of students, journeys of eight days each, for twelve pupils at a time, useful for enhancing its outcomes in terms of knowledge of cultural heritage, digital and communication skills, civic and social competences. The two other mobilities planned for the project’s second year didn’t take place because of Corona virus emergency, but the activities were carried online to the completion of the expected outputs.
The main learning activities, of an experiential and highly interactive kind and managed in first person by participants, were the following:
• creation of video tutorials in Italian and Polish languages (exchange of online lessons)
• programming and creation of two video-games set in Italian and Polish UNESCO sites (Castel del Monte and the Wawel Castle)
• creation of an “interactive” Map of each mobility trip (at various points on the map correspond links to videos of guided tours, photos, historical and tourist information in English)
• a contest for the digital creation of a project logo
• printing of the logo on T-shirts and bags, “gifts” for the participants
• creation and exchange of videos, padlets, quiz and web quests on their town and country
• creation and 3D printing of an artefact as a symbol of the cultural meeting between Poland and Italy
• students engaged in the role of tourist guides in the visited World Heritage sites.
Learners improved their skills in using video editing softwares and applications (Edpuzzle, Powtoon, Animoto, Slidely), coding (Scratch), for cooperative learning and content presentation (Padlet, Calameo, Coogle e Thinklink), for the creation of tests and surveys (Quizizz e Google), for design of artefacts and 3D printing (Tinkercad).

EU Grant (Eur)

Funding of the project from EU: 41351 Eur

Project Coordinator

Scuola secondaria di 1° grado “Vaccina” & Country: IT

Project Partners

  • Szkola Podstawowa nr 1 w Chorzowie