Improving social educators’ creativity in digital social innovation practices Erasmus Project

General information for the Improving social educators’ creativity in digital social innovation practices Erasmus Project

Improving social educators’ creativity in digital social innovation practices Erasmus Project
September 14, 2022 12:00 am
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Project Title

Improving social educators’ creativity in digital social innovation practices

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Social entrepreneurship / social innovation; Creativity and culture; ICT – new technologies – digital competences

Project Summary

Creativity is a term that is difficult to define and measure. Nevertheless, creativity, according to Ken Robinson (2015) is connected to imagination and innovation. Recently (2016), the International Labor Organization (ILO) reported that the majority of new work opportunities in the last decade had been generated in the informal and digitally-based economy while the World Economic Forum argued that creativity is one of the top three skills workers will need in the near future.
Experts claim that, due to the break of new products, new technologies and new ways of working, workers are going to have to become more creative in order to benefit from these changes.
Accordingly, the ISEC project aims at creating a Strategic Partnership to exchange knowledge and experience on how creativity and digital technology interact in the educational environment and can contribute to enhancing Social Innovation.
Partners will create a model of the multiple dimensions of creativity as well as they will develop an educational framework for promoting creativity in Digital Social Innovation (DSI) scope.
Indeed, over the last two years, DSI has grown significantly while DSI projects and initiatives have multiplied, catching the attention of policymakers, governments, and civil society organizations alike (Stokes, Baeck, & Baker, 2017). With the break of new products, new technologies and new ways of working, workers are going to have to become more creative in order to benefit from these changes. For this purpose, Partners will consider the following four primary layers:
• The role of educational computing in education classes;
• The use of creativity to improve educational processes;
• The purpose of technology as a means for stimulating/supporting creativity;
Creativity as key factor of success in DSI. Furthermore, they will also focus on issues such as:
• Why some individuals seem more creative than others?
• What are the factors underlying creativity?
Finally, the ISEC project will investigate and discuss the following questions:
• Digital technology and creativity;
• Creativity in innovation;
Social educators are the primary target group of ISEC.
The secondary target groups are:
• Educational Institutions;
• NGOs engaged in adult learning;
• Social enterprises who are interested in DSI and aim at improving their current services;
• Social Services who are interested in modernizing their services.

EU Grant (Eur)

Funding of the project from EU: 47004 Eur

Project Coordinator

Ecoistituto del Friuli Venezia Giulia & Country: IT

Project Partners

  • Educational Centre Socialization
  • Interdisciplinary Network of Special and Intercultural Education INCLUDE
  • Fundacja im. Zofii Zamenhof