Inclusive digital video training in youth work Erasmus Project

General information for the Inclusive digital video training in youth work Erasmus Project

Inclusive digital video training in youth work Erasmus Project
July 7, 2020 12:00 am
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Project Title

Inclusive digital video training in youth work

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Capacity Building for youth in ACP countries, Latin America and Asia

Project Call Year

This project’s Call Year is 2016

Project Topics

This project is related with these Project Topics:

Project Summary

The aim of Inclusive Digital Video Training in Youth Work (InDVT) project is to increase the capacity of youth workers and trainers in inclusive digital video training, suitable for youth non-formal education, via development of training materials and organizing exchange of experience activities. The developed materials and tools could be useful when working with a diverse group of trainees.

In the last years the inclusive digital video training becomes more and more popular in the formal education and sometimes it is even officially used in the educational curricula, but in most of the cases the out of school activities still does not involve standardized approach in using the digital video. One of the main reasons for that is not the lack of digital video materials, but the lack of methodology and systematic approach which enables the youth workers to select the appropriate materials in their work. The selection of video resources for training purposes is a process and needs some qualification. While it is already identified as a problem in the formal education and there are already some debates and proposals how to select such resources for formal education there is still a lack of such materials for youth non-formal education. Currently, there are more than 82 000 videos in YouTube, related to “inclusive education” search. In such big variety, trainers could lost themselves and it is very difficult to assess the content, quality and educational aims of the particular video.

The project proposes concise methodology for the selection of digital video resources for non-formal inclusive youth education.

There are three core principles that trainers/youth workers need to consider when planning the training: how to teach the content to make it accessible (representation), how the students will show what they learned (expression), and how to motivate all the learners to do their best work (engagement).

The main project products/activities involving the above basic training principles are:
– Methodology for selecting digital video for inclusive purposes;
– Online Learning Management System with training materials and practical cases suitable for youth workers/trainers, which includes the above methodology;
– Training of youth workers (capacity building workshop);

All the main project results has been published on inclusivevideo.org platform.

The project target group are youth workers and youth trainers. The focus area in which the project results could be used is non-formal youth training (youth exchanges, youth out-of-school trainings, etc.)

The project impact, in general, will be in increasing the capacity of youth organizations/centres and youth workers/trainers in how to use digital video for inclusive purposes, working with diverse groups of youngsters;

The project partners are both from Programme countries (Bulgaria, Czech Republic and Germany) and Partner countries (Switzerland).

EU Grant (Eur)

Funding of the project from EU: 99177,4 Eur

Project Coordinator

STUDENT COMPUTER ART SOCIETY & Country: BG

Project Partners

  • EUROPEAN YOUTH4MEDIA NETWORK EV
  • CESKA ZEMEDELSKA UNIVERZITA V PRAZE
  • SDRUZHENIE NATSIONALEN STUDENTSKI INFORMATSIONEN CARRIEREN CENTRE
  • WERFT22 AG