Industry 4.0: Follow Innovation Erasmus Project
General information for the Industry 4.0: Follow Innovation Erasmus Project
Project Title
Industry 4.0: Follow Innovation
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2017
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Enterprise, industry and SMEs (incl. entrepreneurship); ICT – new technologies – digital competences
Project Summary
The demand for skills shifts towards more sophisticated tasks and technology pervades all aspects of life. Jobs increasingly involve analyzing and communicating information. Challenges in VET include strengthening efforts to promote creativity, innovation and entrepreneurship, and ensuring professional development opportunities for VET teachers and trainers. ICT skills will become more critical in terms of getting and keeping a job and in managing everyday life.
Industrialists say that neither grads of universities or vocational schools are not qualified enough to meet the needs of them. The main reason of that could be the needs of the industry have been changed rapidly by the global competition and that vocational schools follow the development of the curriculum behind. The main responsibility of the state must be to integrate the strategies determined with vocational and technical education, addition to various points of utilities.
The schools are supposed to upgrade the curriculum of vocational and technical education in the light of the new employment opportunities Industry 4.0 brings. The adaptation of multi-disciplinary approach especially in Information Technologies effects the need of creation of new training programs.
One of the main objectives of the Ministry of Education in Turkey is to harmonize today’s knowledge and technology with the vocational training system, the industry’s digitization and to be equipped with high technology, to response to the increasing demand for highly qualified manpower, which is called Industry 4.0. Turkey, the country has ambitious objectives such as 2023, 2071, should take place in technology game. In case of not being late, we may determine a new strategy, products and services, which should be qualified enough to respond the global needs, must be produced by using the determined strategy. The main purpose of the Project is to motivate young population living in Turkey about innovation and creativity.
Our aims are to innovate the vocational and technical education programs for both raising highly qualified workforce that sector desires and facilitating the availability of youth grads; and to improve the quality of our school and the students’ knowledge and skills.
Social economy is an important pillar of the European economy. More than 4.5% of the active EU population is employed there. At the same time the digital economy sector is the main alternative for the development of many rural regions in Europe. But digital entrepreneurs face challenges, among which lack of modern and easily accessible training resources.
The project aim is to contribute to the development of entrepreneurial, industrial and digital skills in VET, to the enhancement of digital integration in VET and the promotion of easily accessible continuing VET, including for the rural areas, by creating three intellectual outputs: Curriculum and e-repository.
To achieve the above, at least 750 participants will be involved among whom: would-be and acting digital entrepreneurs, VET learners, NGOs and decision-makers in the digital sector, VET providers, authorities and policy-makers, VET teachers and trainers, teacher training institutes and providers.
Management, monitoring and evaluation activities, as well as a wide range of dissemination and exploitation efforts and events will accompany the development process of the Curriculum, e-repository.
The project is actually merging Information Technology teachers’ expertise, digital entrepreneurs’ expertise, industrialists’ expertise and ICT expertise to achieve an important synergy: an innovative, open-access, easily-recognizable, learner-centered, time-saving, cross-curricula VET solution with value added. Such a solution is supposed to bring significant short and long term benefits within and outside the partnership, as well as on VET systems of the participating countries.
The project capacity to use and build on the project results after the end of the funding period is considerable. The outputs will be widely disseminated among the relevant targets and policy-makers and will be created in a way to allow for easy transferability and adaptability to different contexts and targets.
The main purpose of our Project is examining and exchanging the best practices by using Industry 4.0 in EU countries.Therefore, we, as actively-working teachers, believe that we will be able to reach the most accurate need analysis and make contributions that may be needed in the sector for the curriculum renewal studies of Ministry of National Education.
EU Grant (Eur)
Funding of the project from EU: 156755 Eur
Project Coordinator
Avukat Mahmut Dusun Mesleki ve Teknik Anadolu Lisesi & Country: TR
Project Partners
- INVENTYA VENTURES (EU) LIMITED
- DILERSUR ANDALUCIA E.A., S.L.
- CAMARA OFICIAL DE COMERCIO E INDUSTRIA DE BADAJOZ
- AEGEAS EKPAIDEFTIKI
- MBM Training and Development Center
- EFCC Estonian Fieldbus Competency Centre OÜ
- SC Ludor Engineering SRL

