Innovative education tools Erasmus Project
General information for the Innovative education tools Erasmus Project
Project Title
Innovative education tools
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
The aim of this project was creating, testing, polishing and popularising as well as providing stability in using an innovative educational tool ( on-line SIMULATIVE PLATFORM- which simulates the work of social network) in media didactics among the youth from Poland, Czech Republic and Slovakia while duration of the project.
Created EDUCATIONAL SIMULATION PLATFORM ON-LINE „LET’S PLAY-LET’S LERN” is available at WWW.EDUPLATFORM.ONLINE.
Educational innovation (game) influence on acquiring and improving the ability and the competence in effective digital communication of the youth. It is shaping the social participation competence, also helps to exchange information, as well as, sensitise the youth on dangers connected with digital media. It allow to equip schools and teachers in appropriate educational tools, which naturally support the formal school education. The project is the answer to educational needs of students from primary schools.
The project target groups was:
1) primary schools and instructional institution (about 19 thousand primary schools in affiliate countries),
2) educational staff- IT teachers, form teachers, pedagogues (about 30 thousand teachers),
3) the youth (about 2 million students at the age of 10-14),
4) at the stage of popularising – school management staff, teachers, pedagogues, school psychologists, the schools’ governing bodies, policy makers, high schools educating teachers and students.
Partnership in the project consists of:
– Leader- The European Foundation of Development was playing the role of ‘donor’ of the method and implementation, manages the work of the team concerning intellectual work. The leader was also responsible for coordination of the project, monitoring, payoff, reporting, supervision of the stage of popularising, supporting the partners know-how, knowledge of the product.
– Partners- schools from Poland, Slovakia and Czech Republic as practitioners in youth education- provided testing groups and people leading the testing process, evaluation of testing process, making corrections as well as popularising of this method. While the SIMULATIVE PLATFORM was creating, they played the role of consultants. The responsibility of the partners concerns both organisational and executive sides.
This construction of the partnership was a good connection of complementary competence, knowledge and experience needed for effective realisation of the project.
Each of the partners was given added value to the project- each had specific experience in youth education thanks to various teaching methods used, various solutions, experience in different countries.
The Platform is flexible and fully independent tool. The teacher play the complementary role towards the platform and is its moderator. Specially created robots simulate behaviour of participants and reactions social media users may spot. Teacher play the role of a helper during the course, he/she is able to diversify its main path.
During this story line, Avatars changes their roles and from friends they become characters suspected for evil deeds, which accuse each other for such behaviour. Such story line, both enriches learning process and additionally teaches students suspicion towards virtual friends.
Created EDUCATIONAL SIMULATION PLATFORM ON-LINE „LET’S PLAY-LET’S LERN” was tested among 180 students from Poland, Slovakia and Czech Republic. The testing phase confirmed the effectiveness of the newly developed tool.
The stage of popularising included transfer of worked innovation to groups of project’s stakeholders from Poland, Slovakia and Czech Republic; teachers/form teachers working in primary schools, representatives of educational institutions, societies, incorporations. This transfer was done in the way of so called technology push. It consists in innovation study and later its practical adaptation and usage thanks to advertising and marketing campaigns as well as creating positive image of this innovation.
In the dissemination activities (conference, 21 dissemination seminars in Poland, Slovakia and Czech Republic) participated over 320 people constituting the target group of the project.
Additional purposes of popularising strategy was: informing the audience about activities done during the project.
Potential users was informed about the advantages of created educational tool and benefits of its usage.
Information was spread also by PR activities in electronic and traditional media. Additionally, the effect so called ‘whisper advertisement’ was used, especially effective in industry environment. Information was send to media by prepared articles giving information about the project’s results. They aimed at making the media interested in this project, as well as implicating information for the broad spectrum of recipients. Domestic and regional media, including industry media was used for this purpose.
Project Website
http://www.eduplatform.online
EU Grant (Eur)
Funding of the project from EU: 122660 Eur
Project Coordinator
Europejska Fundacja Rozwoju & Country: PL
Project Partners
- Zespol Szkolno-Przedszkolny w Kamionce Wielkiej
- Základná skola – Grundschule, Hradné námestie 38, Kezmarok
- ZS Opava, Sramkova 4
- Zakladni skola H. Sienkiewicze s polskym jazykem vyucovacim Jablunkov, prispevkova organizace

