ISafetyApp:Teaching Students Internet Safety Through an Artificial Intelligence Mobile Application Erasmus Project
General information for the ISafetyApp:Teaching Students Internet Safety Through an Artificial Intelligence Mobile Application Erasmus Project
Project Title
ISafetyApp:Teaching Students Internet Safety Through an Artificial Intelligence Mobile Application
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Digital Education Readiness
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Open and distance learning
Project Summary
CONTEXT
In May 2012 there was set out a European Strategy for a Better Internet for Children to give children the digital skills and tools they need to fully and safely benefit from being online. It also aims to unlock the potential of the market for interactive, creative and educational online content. The strategy proposes a series of actions grouped around the following main goals:
-Stimulate the production of creative and educational online content for children as well as promoting positive online experiences for young children;
-Scaling up awareness and empowerment including teaching of digital literacy and online safety in all EU schools;
-Create a safe environment for children through age-appropriate privacy settings, wider use of parental controls and age rating and content classification;
-Combat child sexual abuse material online and child sexual exploitation.
The strategy brings together the European Commission and Member States with mobile phone operators, handset manufacturers and providers of social networking services to deliver concrete solutions for a better internet for children.
PROJECT OBJECTIVES
The goal of the project ISafetyApp is to spread the learning of Internet Safety Skills.
Specifically the project has three aims:
a) A State of the Art on Serious Gaming & Internet Safety
b) The Design, Implementation and Evaluation of a Mobile Serious Game in Internet Safety (ISafetyApp) based on Artificial Intelligence
c) Teacher Training Courses & Materials development on using the ISafetyApp mobile game (e.g. handbooks & insturctive videos)
TRAINING TEACHERS
We will train teachers & students through an LTT event in Athens with teachers from 3 project countries (PL,CY & GR) and students from 2 project countries (Poland & Greece) into teaching Internet Safety skills with the ISafetyApp mobile serious game. Trained teachers from each country will serve as multipliers and will train teachers in their own countries through training sessions all partners will organize.
SERIOUS GAME EVALUATION
Once the software development is finished we will run a large scale trial in which we will involve at least 200 students and observe their learning success with our mobile game. We will then finilize our mobile game and share it on an EU-wide scale. Scientific publications will be published to renowned international scientific journals & conferences with the results of the evaluation.
The OPEN SOURCE ACCESS to all project outputs will be guaranteed for at least 5 years after project end.
A TRANSFERABILITY of the results is guaranteed since all information gathered and developed can be transferred to primary and secondary schools as well as to Universities.
PARTNER ORGANISATIONS
This initiative gathers 4 partners from Poland, Cyprus and Greece.
IX Liceum Ogolnoksztalcace im. Kazimierza Jagiellonczyka w Toruniu (Poland): A experienced School from Poland open to Innovation.
WYZSZA SZKOLA EKONOMII I INNOWACJI W LUBLINIE (Poland): A non-state higher education institution offering full university degree programmes in a range of academic disciplines with over 6 000 students.
T.R.I Technologos Research and Innovation Services LTD(Cyprus): A research and development center with global expertise in project design and implementation, capacity building, and e-learning being independently affiliated with universities and institutions from around the world.
INNOVATION FRONTIERS (Greece): An educational technology & research company expert in the design, implementation and evaluation of educational software.
EU Grant (Eur)
Funding of the project from EU: 189470 Eur
Project Coordinator
IX Liceum Ogolnoksztalcace im. Kazimierza Jagiellonczyka w Toruniu & Country: PL
Project Partners
- T.R.I Technologos Research and Innovation Services LTD
- WYZSZA SZKOLA EKONOMII I INNOWACJI W LUBLINIE
- Innovation Frontiers IKE

