Junior Business Minds Selling Online Eco-Traditional Games Erasmus Project
General information for the Junior Business Minds Selling Online Eco-Traditional Games Erasmus Project
Project Title
Junior Business Minds Selling Online Eco-Traditional Games
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: Creativity and culture; Enterprise, industry and SMEs (incl. entrepreneurship); ICT – new technologies – digital competences
Project Summary
Our project created a real-life meaningful context where participants learnt and practiced basic entrepreneurship skills. We fostered an eco-friendly mind-set to make the most of online platforms and technology. Students developed their English, Arts and Technology skills. Moreover, this project had an important cultural and traditional background connecting traditions from each country. The partnership of this project was formed by 6 primary schools which had common needs and interests and saw the chance to benefit from each other’s experience: Latvia had a proved experience in teaching entrepreneurship and in international projects, as well as Italy and Greece. Greece had experience on the evaluation of projects and Italy usually collaborates with environmental associations creating products with recycled material. Spain had a specific crafts teaching program which could be applied to the project. Croatia had a teacher who is expert on using eTwinning and Ireland had a special technology program.
The project helped students become more aware of what makes their culture unique and irreplaceable, while also showing them that other cultures can simultaneously be very different and very similar to each other so students, teachers and the whole community learnt about other cultures. The entrepreneurial skills the students learnt give them future abilities that they will be able to use in their adult lives and teachers learnt how to apply these skills in their curriculums; students learnt the theoretical and practical steps required to create a company and they acquired the self-confidence and autonomy they need to realize they can achieve any goal. The regular use of technology throughout the whole project and the introduction of sustainability by using recycled materials to create the products was also an added value to the success of this innovative project and it encouraged students to work co-operatively in a local and international way.
The project objectives were divided in three main groups.
For the schools:
• Introduce or develop a new Entrepreneurship program in the curriculums of school’s across Europe
• Boost innovative learning through technology
• Develop, improve and apply new teaching methods to the curriculum
• Broaden the use of recycled product and cultivate sustainability
• Gain Knowledge and experience in European projects
For the teachers:
• Broad their knowledge of entrepreneurship, creativity, technology and sustainability
• Explore new methods and techniques to teach entrepreneurship
• Share and exchange good teaching practices
• Improve and apply ICT skills to their teaching
• Develop intercultural competences and skills
• Enhance their foreign language skills
• Broaden their social skills
For the students:
• Provide the learners with basic notions about entrepreneurship
• Boost their ICT skills
• Enhance their foreign language skills
• Develop their creativity
• Learn and explore the culture and daily life of other European Countries
• Acquire new vocabulary related to entrepreneurship and other areas of the project
• Raise awareness of multiculturalism and European Citizenship
To achieve these goals, we followed these activities:
Our young entrepreneurs established a company with different departments that sold online traditional games (board games) made of recycled materials; each student applied for a job by presenting their own CV, and they were selected for a department (Managerial, Visuals, Marketing, Recycling, Website, Accounting and Crafts), according to their interests, motivations and skills. Students researched about traditional games, agreed which one they were going to create, made samples of the board games using recycled material, organized the whole recollect of the materials after calculating the amount of materials they were going to need and created the games to sell. They also researched, designed and run a website to sell the traditional games, and they make all the visual support (photos, advertising flyers and videos) and manager tools (online form to make the orders, calculating the prices and costs, and the amount of games they were going to sell) that they needed working cooperatively. All these activities were supported by the workshops done in the Learning and Teaching activities and conferences related to the topics of the project were provided by our teachers and experts on the field.
The final product of the project was a guide, written by the students, with all the necessary steps to follow in order to create a successful online selling company.
This innovative project provided its participants with priceless benefits, which are crucial for their future careers and lives, such as learning of new methods of teaching entrepreneurship, enhancing ICT skills,boosting creativity and autonomy skills, fostering the importance of recycling, boosting cooperative work or gving a meaningful context to improve communicative skills.
Project Website
https://sites.google.com/view/erasmusplus-traditionalgames
EU Grant (Eur)
Funding of the project from EU: 137526,02 Eur
Project Coordinator
Colegio Balmes, S.L. & Country: ES
Project Partners
- 3rd Primary School of Egaleo “Nikolaos Politis”
- Madonas pilsetas vidusskola
- Istituto Comprensivo 1 Taormina
- Osnovna skola Marcana
- O’Brennan National School

