Kreatywne wibracje w planowaniu ścieżki kariery zawodowej z wykorzystaniem innowacyjnych metod nauczania: grywalizacji, Design Thinking i Project Based Learning. Erasmus Project

General information for the Kreatywne wibracje w planowaniu ścieżki kariery zawodowej z wykorzystaniem innowacyjnych metod nauczania: grywalizacji, Design Thinking i Project Based Learning. Erasmus Project

Kreatywne wibracje w planowaniu ścieżki kariery zawodowej z wykorzystaniem innowacyjnych metod nauczania: grywalizacji, Design Thinking i Project Based Learning. Erasmus Project
January 1, 2023 12:00 am
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Project Title

Kreatywne wibracje w planowaniu ścieżki kariery zawodowej z wykorzystaniem innowacyjnych metod nauczania: grywalizacji, Design Thinking i Project Based Learning.

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; Labour market issues incl. career guidance / youth unemployment; New innovative curricula/educational methods/development of training courses

Project Summary

The project “Creative vibrations in planning a career path with the use of innovative teaching methods: gamification, Design Thinking and Project Based Learning” aims to show how to plan and build a career path, what elements should be considered, what key competencies should be develop and how to meet the requirements of the labor market in the future. The World Economic Forum in DAVOS 2018 in the Future of Jobs report presented 10 competencies required in the labor market: solving complex problems, critical thinking, creativity, people management, coordination in cooperation with others, emotional intelligence, decision making and assessment of the situation, service attitude , negotiating, flexible cognitive skills. One of these competences is creativity, which is why we want it to become the main driving force behind our activities. Of course, we want to concentrate on all the abovementioned competences in a greater or lesser time. As part of our project, we intend to shape the personal competences of each of the project participants useful in the development of the career path: creativity, assertiveness, emotional intelligence, effective communication, public appearances, excellent memory, planning and organization. We also intend to shape all
key competences. In our project, we intend to use elements of the game and gamification, elements of the games I accompany almost every step and in every area of ​​our lives. Man has always had a natural tendency to love games, and the availability of games increases every year. We believe that gamification, that is, combining the sphere of fictional play with real reality, will be perfect for shaping the personal competences of project participants. The aim of this method is to increase the involvement of project participants and maintain their activity during the entire undertaking. Thanks to such activity, the project becomes more attractive to participants, and new knowledge acquired and skills learned are already implied during the project, which allows everyone to verify their own actions and make beneficial changes in the “here and now” situation. The most important value of our project is to be satisfaction, according to the idea of ​​gamification, it is important that the project allows each participant to feel that he is the winner. In the project, we want to apply innovative methods: Design Thinking and Project Based Learning. Design thinking is a method of creative problem solving, and its aim is to provide innovative solutions through the use of specific work methods, stimulating creativity. Design thinking is based on project thinking, the task of which is to provide creative solutions. Design thinking develops. Teaches you to search for solutions instead of problems. It allows you to better understand the needs of others. It gives tools for generating innovative ideas and checking how they work in practice. The benefits of using Design Thinking at school are: increasing the attitude towards team cooperation, improving internal communication and organization of processes, non-standard ideas for solving current challenges, greater interest of students. Project Based Learning (PBL), on the other hand, is a method of transferring knowledge, competences and skills through independent work of pupils over a period of time and finding an answer or solution for an engaging and comprehensive question, problem or challenge – that is, project implementation. This method improves the learning process, the students learn how to take the initiative and responsibility, build self-confidence, solve problems, work in groups, transfer ideas and manage themselves more effectively. PBL connects students and schools with local communities and the real world. Projects provide students with inspiring opportunities by solving real problems and identifying real problems. Students learn how to interact with adults and organizations, get to know the jobs and jobs of adults, and can develop their professional interests. Parents and members of local communities can be involved in projects. PBL makes learning more enjoyable and more rewarding. Projects allow teachers to work more closely with active involved students who perform high-quality, concrete work and in many cases rediscover the joy of learning with students. The project is designed for students aged 15-19, 6 partner schools will take part in the project, and 30 students from each school. In total, 180 pupils and 20 teachers will take part in the project. The main objective of the project for schools participating in it is to develop innovative methods of work thanks to which students will be able to plan their own career path in an effective way, and thus in the future they will find it without problems on the labor market throughout the European Union.

EU Grant (Eur)

Funding of the project from EU: 177150 Eur

Project Coordinator

VI Liceum Ogolnoksztalcace im. Joachima Lelewela w Lodzi & Country: PL

Project Partners

  • Sredno Opstinsko Uciliste Ljupco Santov p.o. Kocani
  • Colegiul National Nicolae Titulescu
  • EPROMAT – Escola Profissional de Matosinhos, lda
  • I.I.S.S.”MARCO POLO”
  • FEDAC MANRESA