LET’S IMPROVE WITH STEAM Erasmus Project
General information for the LET’S IMPROVE WITH STEAM Erasmus Project
Project Title
LET’S IMPROVE WITH STEAM
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Natural sciences; ICT – new technologies – digital competences
Project Summary
21. The race in the fields of production, invention and technological development among developed countries has been accelerated in the last century.This race environment directs all countries to invest in science, engineering and innovative technologies.The integration of new technologies and inventions into the economy brings economic growth and welfare opportunities to all countries, while the danger of many employees losing their jobs.The reason for this is that in Information society it is considered as a necessity to increase the mental processes and production skills rather than the power of labor and muscle.The use of technology in almost all professions and the density of work is increasing these rapid changes and to keep pace with density and to survive under pressure are emerging as a requirement for individuals to be able to have jobs.
Because of these reasons, many developed and developing countries aim to abandon content-based education systems only and to base their education systems on multi-disciplinary steam (Science, Technology, Engineering, Art and mathematics) training to query, research, production and invention, and integrate their project-based learning steam training activities into the courses.
In addition to the Council conclusions Declaration on EU 2020 Education and training, it is aimed to reduce the failure rate of students under 15 years of age and under 15 years of age in science and Mathematics and to develop Digital competences in the EU 2020 strategic document.With our common schools, we aim to integrate STEAM into our courses to reduce the failure rates in science and mathematics to 15% and to create a core curriculum and English terminology that can be used in EU schools involving STEAM in educational structures.
Our project is a partnerships school project for exchanging good practises consisting of EU schools such as Mimar Sinan Secondary School, Kauno buitinių paslauguą IR verslo mokyla school, Agrupamento de escolas Francisco de Yolanda School itituto Comprivivo “G.Falcone-Giovanni XXIII 2°g” school pamatskola Daugavpils Saskanas school, Internationella Engelska Skolan i Sverige.Our school has experienced branch teachers who have national, international project experience and advanced technology infrastructure, who work in the fields of science, mathematics, art, technology and design in their own countries.There are also schools that have never been involved in strategic partnership projects but are eager to participate in projects and have volunteer branch teachers.This partnership structure is very important for us to prepare a strategic partnership project for the change of good practices.
In our project, we have 6 transnational learning includes STEAM, teaching mobility and virtual mobility with e-twinning before each activity.Virtual mobility meetings with e-twinning will focus on issues related to cooperation, coordination and implementation of the project in line with the plan.In teaching and learning activities,there will be seminars, workshops, scientific discussions and brainstorming sessions on the subject of the project, and STEAM fair will be held in Mimar Sinan Secondary School, the coordinator country.It is planned to prepare, write and disseminate the e-book containing steam activities.
The method of our project will be realized with project-based learning, workshops, theoretical or practical training.The methodology of our dissemination activities consists of seminars, workshops, meetings, information, science festivals, steam fairs.
With the steam core curriculum and event book which can be used in all EU schools, science, technology, engineering design, art and Mathematics courses are planned to be more creative, innovative and fun.Students ‘ interest and attitudes towards science and Mathematics courses will increase positively.In the whole of our school, sustainable projects are developed in EU size and it is aimed to be an example to other educational institutions.
EU Grant (Eur)
Funding of the project from EU: 32906 Eur
Project Coordinator
MIMAR SINAN ORTAOKULU & Country: TR
Project Partners
- Daugavpils Saskanas pamatskola
- Agrupamento de Escolas Francisco de Holanda
- Istituto Comprensivo “G.Falcone-Giovanni XXIII 2°g”
- Internetionella Engelska Skolan i Sverige AB
- Kauno buitiniu paslaugu ir verslo mokykla

