Magic in the classroom with Augmented Reality Erasmus Project

General information for the Magic in the classroom with Augmented Reality Erasmus Project

Magic in the classroom with Augmented Reality Erasmus Project
July 7, 2020 12:00 am
1

Project Title

Magic in the classroom with Augmented Reality

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2015

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Creativity and culture; Entrepreneurial learning – entrepreneurship education

Project Summary

The project focused on transformation and modernisation of education by implementing the use of tablets (iPads, Android or Windows 8) and smartphones in training, teaching and learning process.
The project aims were:
– study the potential that tablets and smartphones offer in their daily practice in the classroom especially in their preparation of the activities that facilitate collaborative learning, research, creativity and evaluation;
– explore new ways in which tablets, smartphones can help participants to develop communication, research and self-expression;
– integrate good practices and new methods into daily activities by close cooperation of 7 EU schools where students and teachers will be able to learn and exchange;
– to stimulate the entrepreneurial mindsets of young people to support everyone in day-to-day life at home and in society;
– improve English language skills as a modern foreign language;
– develop diversity of European cultures by raising awareness of values.
The project had been designed to ultimately provide excitement, enjoyment and challenge for participants, to develop positive attitudes to learning throughout ICT apps.
The partnership included six different European schools from Latvia, Lithuania, Portugal, Croatia, Turkey and Greece. Students of primary and secondary schools aged 7 till 16 were actively involved into project activities to improve their lives, influenced their thinking, impact on the communities within they act. Such general education subjects were in the centre of the project: music, art, geography, natural science, IT, English as a foreign language, history, social studies. To achieve greater effectiveness of the project aims we used the following free modern techno-friendly free programmes: HP Reveal (formerly Aurasma)- hereinafter referred to as HP Reveal; QR Code maker; Haiku Deck and Prezi; LogoDesign Enginer; Polldaddy, SurveyMonkey, Poll Maker; Book Creator Free; Magisto and Thinklink; RedLaser, QRcode Scanner, Quick Response Code Reader; Freemind, Piktochart; Mandala Painter Lite; iBrainstorm; Photo Grid – Collage Maker.
Within the framework of the project 18 activities were implemented:
A1 Erasmus + panoramic project digital; A2 Project’s website on Twinspace platform; A3 HP Reveal and QR codes applications usage and guides; A4 Sharing knowledge on HP Reveal and QR codes; A5 Preparation of presentation of school and country; A6 Logo contest; A7 Three digital gift cards with elements of local decorations; A8 Preparation of artistic performance; A9 Evaluation and dissemination of project results; A10 ebook ‘’How to be safe in the classroom; A11 HP Reveal three Christmas and New Year animated drawings’ gift cards; A12 Reality map “Famous musicians and musical instruments”; A13 Reality map “Power of number 7”; A14 “My school’s rules” collage creation; A15 Reality map “The Power of 7 EU partner countries; A16 HP Reveal or QR codes three national gift cards; A17 Mandalas painting; A18 HP Reveal “Thank you” letters.
Participants learnt about advantages of usage of tablets and smartphones in educational process; studied a range of free Apps covering different content and activities to support learning, communication and best practice approaches and practical examples for using tablets and smartphones in education in general in different EU countries. Participants became responsible and safe. Digital technologies and entrepreneurship were effectively implemented into a curriculum. Mutual understanding, warm relationship, effective communication among partners were improved. Professional, modern and dynamic environment in the classroom were produced. Results with the usage of new, innovative techniques were evaluated and disseminated.
Three transnational meetings for teachers in Latvia, Croatia, Portugal/a short-term joint staff event for teachers in Turkey; two short-term exchanges of groups of pupils in Lithuania and Greece were implemented.
With this project the participants increased cooperation, internationalization, networking, efficiency of management and leadership of participating organizations. The project brought us a positive long-term impact on the participants implementing innovative practices. Learning and teaching became more attractive that meets the aims of the project. Supported actions increased the initiative, improved foreign language knowledge, digital skills, professional skills, motivation and participation in society. The project raised awareness between different learning forms, about European projects and developed positive attitudes towards the EU values. Artistic performances connected cultures, broke the barriers and created friendships during six meetings. Thanks to the cooperation participants from different cultural backgrounds will often see challenges and think of solutions in different ways.
Tablets are Good, Content is Better, Teachers and Students are the Best.

EU Grant (Eur)

Funding of the project from EU: 127575 Eur

Project Coordinator

Ludzas Muzikas pamatskola & Country: LV

Project Partners

  • 7o GYMNASIO RODOU
  • IES FRANCISCO GARFIAS
  • Marijampoles sv. Cecilijos gimnazija
  • Os Vladimira Becica Osijek
  • Sehit Sait Erturk Ortaokulu
  • Agrupamento de Escolas Marinhas do Sal, Rio Maior