Media Smarts Erasmus Project
General information for the Media Smarts Erasmus Project
Project Title
Media Smarts
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Digital Education Readiness
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Early School Leaving / combating failure in education; Migrants’ issues; ICT – new technologies – digital competences
Project Summary
According to IOM’s current estimates, there are 244Million migrants worldwide .and many of us have encountered migrants in daily life. Often Migrants are socially and digitally excluded, highlighted by the pandemic. The partners identified two points that make the general public insecure and vulnerable towards migration:
– the changes it is bringing about in society and lack of or wrong information
-Covid isolation &depression making the locals more apprehensive
Project is conceived to engage teachers&students, to create a positive approach on social and digital inclusion of migrants.
We need to reinforce the development of key competences and high quality inclusive digital education pathways: ie an innovative, high quality pathway for digital education that uses technology, like the social network and the net to develop a tailor made solution for avoiding student drop-outs with migrant background (significantly higher: 1-3 –Openpolis’18) and make them tackle their own challenges for a better future, as defined by the Eu Digital Inclusion for a better Eu:” Digital inclusion is the EU Commission’s effort to ensure that everybody can contribute to and benefit from the digital economy & society”.
Representations of refugees&migrants in digital media can affect their reception in the country of destination. It is important to note that media representation can have an immense social, economic&political impact on the ability of immigrants to adapt culturally to a new society. Negative feelings towards newcomers and the adaptation processes may be hindered, particularly as cross-cultural adaptation processes often occur in and through communication (Durham/Lindholm’16).
OBJECTIVES:
-Promoting more inclusive digital education&society
-Use media technology effectively to access, retrieve and exchange content in order to meet the individual and community needs and interests; and common value.
-Reinforce the development of key competences (Recommendation for life learning), by using creative, digital & innovative learning approaches, with a tailored and flexibility for the target group of Migrants.
-Increase understanding among participants of media power in the construction of reality &establish more critical and selective approaches
-reinforce online, distance & blended teaching and learning and develop digital competences for high quality inclusive digital education pathways.
We provide experience&expertise to ensure that the goals of the project are accomplished. It will encourage students & staff to compare lifestyles across EU for increased awareness of coexistence plus use high quality inclusive digital pathway to develop a tailor made solution for migrants & the issue of drop-outs (Children born to immigrants or migrants itself: 1in 3 drops out after middle school).To prevent poverty &have a real inclusion as defined by Digital Inclusion for a better Eu we need to create pathways & develop key competences with high quality inclusive digital education pathways.
Students will be trained on Digital storytelling, Digital imagining, creative thinking & social media platforms, thus increasing the skills of young people in digital media, creative thinking & equipping them with new competences that will help them express themselves and address the issues around them in a critical and constructive way, also enhancing analytical, personal &intercultural skills and self-confidence & mutual respect.
The project will include 2 outcomes:
1- Creation of high quality digital e-learning platform as OER to share all the training contents, sources, resources, results generated during the implementation of the project,(trainings (see IO1), training courses, materials, etc.) with the target group, beneficiaries, stakeholders and general public. All project results will be available online on the platform in 6 languages.
2- IO2 is the main result of the project; a set of training programmes/units on digital storytelling , digital image, creative thinking and social media platforms.
Participants will gain experience in development & implementation of media products as a skill builder and an opportunity to apply research and technical approach culture, entrepreneurship and digital tools relevant to project management and cross-border cooperation. It was built to impact new literacies on digital social media, and media.The project aims for a change of mindset on migration, the way it is approached by reverse thought and creativity. It goes against the main trend of discussion which is now full of negative generic statements based on uninformed views echoed in social media& press.
The project includes 6 countries from different geographic areas; by developing activities at the project level, participants will have the opportunity to discover customs / traditions& different dialects; contributing to the development of interculturality.
We will train 30 young people in the LTT in TR, locally with peer-to-peer online training 90.
EU Grant (Eur)
Funding of the project from EU: 134645 Eur
Project Coordinator
Association FenêtreS & Country: FR
Project Partners
- EESTI PEOPLE TO PEOPLE
- Incirliova Genclik Kultur Sanat ve Gelisim Dernegi
- ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE CONEXAS Y AFINES
- Tu F1rst Onlus
- Regional Directorate of Primary and Secondary Education of Western Macedonia

