Mobile Culture Erasmus Project
General information for the Mobile Culture Erasmus Project
Project Title
Mobile Culture
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Creativity and culture; ICT – new technologies – digital competences
Project Summary
New technologies enable people to express themselves and boost their creativity while elevating their digital skills. Without prior technical knowledge or advanced digital competencies, by using intuitive and accessible digital tools and learning by doing approach, everybody can reuse digitized art collections, make short videos, remix iconic photos and art, re-create historical monuments in AR or record a podcast in the local dialect to tell their stories. We call this growing trend Mobile Culture.
Mobile Culture is the name of a partnership project created by 4 NGOs: Culture Shock Foundation (Poland), ClickTic (Spain), Roes Cooperativa (Greece) and Euroform RFS (Italy). It is dedicated to educators and professionals working in cultural institutions (GLAM) and NGOs who offer non-formal education to adults, especially those who work with seniors, unemployed, people with disabilities (e.g. blind and partially sighted), migrants, refugees, or low-skilled people, in regions and communities at risk of digital exclusion.
The project will impact and strengthen the European cultural institutions and NGOs by providing their educators with knowledge and tools on how to use new tech. and develop digital competences which are, also as a result of the COVID-19 pandemic crisis, a constantly growing phenomenon across the EU. We estimate that the project will increase competences in cultural education of 2000 direct and 20,000 indirect professionals.
By providing the educators with practical knowledge, boosting their creativity with various inspirational materials and ready to use workshop scenarios,we will not only help them to overcome pandemic constraints but also stimulate new services offered by the cultural institutions and increase the number of the underrepresented groups benefiting from them.
The activities to be undertaken in this project will begin with collecting best practices on the creative use of new media, new tech. and accessible digital tools (e.g. mobile apps, AR, VR, AI) in cultural and art education in all partner countries in order to obtain the most complex data on online culture from our national perspectives, to be used at later stages during working out the other results. We will produce the Online Course and create its content – workshop scenarios, video clips, recommendations and inspirations. Finally, we will share a Digital Publication with ready to use online and offline creative workshop scenarios, implement the Training Platform and run the dissemination events (Mobile Culture Forums).
We will deploy Design Thinking and User-Centered Design methodologies in the process of working out the results of the project. Our main result will be a Training Platform with an easily accessible set of tools helping to empower animators and educators in GLAM/NGO. The network of professionals will be equipped with ready-to-use, inspiring and practical digital assets to support their audiences. The downloadable resources will be available open-source. The relationship between innovation, creativity, art and application of new technologies in cultural institutions will be discussed in the final Digital Publication. The project promotes openness and accessibility – all the materials will be under Creative Commons licences. The audience will be able to use, modify and develop the content also after this project is completed. It will become a useful, multilingual one-stop-shop for resources, gathering solutions from various fields and providing different perspectives: social, cultural, psychological, professional and personal.
The key goals of this international cooperation include:
1. Supporting GLAM/NGO sector in overcoming their problems due to COVID-19 pandemic (isolation, lack of audience engagement, lack of inspiration, lack of abilities to include new audience), helping them understand the new media rules (e.g..advantages and disadvantages of mobile devices usage, data privacy, security, impact on youth and children) delivering resolving tools, networking and stimulating them in aim to share their practices
2. Educating adult trainers and managers in international partnership – the participating organisations/exchanging methods.
3. Rising awareness in organizations management, decision-makers and society on new online cultural education, audience experience and local environment support.
The longer-term benefits are:
-a sustainable network of professionals interested in new technology application in cultural institutions,
-increased awareness of educational processes, digital security measures and accessibility issues among educators and cultural institutions leaders and employees,
-capacity building of the partner organizations in the area of digital product creation, development and implementation,
-upskilling of the people at risk of social and digital exclusion,
-the readiness of the leaders of the cultural institutions to plan new services and/or to enrich existing offers with new tech.
EU Grant (Eur)
Funding of the project from EU: 258924 Eur
Project Coordinator
Fundacja Culture Shock & Country: PL
Project Partners
- Euroform RFS
- Roes Cooperativa KOIN.S.EP.
- Clictic S.L.
- Escape4Change SIaVS s.r.l.

