ROBOCODERS Z IN 4.0 Erasmus Project

General information for the ROBOCODERS Z IN 4.0 Erasmus Project

ROBOCODERS Z IN 4.0 Erasmus Project
January 1, 2023 12:00 am
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Project Title

ROBOCODERS Z IN 4.0

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Cooperation between educational institutions and business; New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences

Project Summary

European Statistical Institution has conducted a nationwide survey on the use of information technologies by children in the age rage of 6 to 15 years. The survey has studied the form, the frequency and purposes of use of computers, the Internet and mobile phones by the children that fall into the scope of the survey’s target audience, which has been divided into two sub-groups, being 6 to 10 years and 11 to 15 groups, in order to better observe the variances. The data derived suggest that the average age to start using a computer is 6. Having been born into the technology, the generation Z loves the Internet but most members of it do not go beyond gaming and the use of the social media. One of the threats posed by the advancements in the world is the technology addiction, which leads to physical issues in the members of generation Z as well as causing them to encounter problems with other individuals around them, to feel lonely and unhappy, to develop depression, to get disconnected from social relations, to be exposed to obscenity and sexual abuse as well as cyber bullying, online gambling and other unfavorable factors and phenomena. The disconnection of young individuals from the social life due to technology addiction causes them to underachieve significantly in their academic lives.

Our project intends for the youngsters of generation Z to manage and control technology instead of being addicted to it and to so engage in activities jointly with their friends, socialize and emerge as self-fulfilling individuals in the society. Another specific objective of the project is to help the youngsters to thrive in their academic performance. We also aim at enabling them to become capable of managing the technology through mobile programming, robotic coding and software development trainings, which we will be delivering on the basis the analyses that will be conducted jointly by project partners as a part of preventive actions, which is a significant means of combating addiction, and social support activities.

It is the objective of our project to contribute to the upbringing of young individuals, who:
know how to prioritize and solve the problems they encounter in their lives,
have learnt how to think systematically and develop plans,
easily understand the logic of operation of machines,
can correlate events and situations and separate bugs and errors in any given situation, and
have high level of creating thinking abilities.

As is known, in today’s ever rapidly evolving, digitalized world, the Industry 4.0 has been reshaping and will continue to reshape not only jobs but also the qualifications sought in candidates. With this fact in mind, we will guide our students in their endeavors to use robotic coding and software, and using such capabilities, to develop their own software and solution systems through transnational efforts. Respecting our students’ own learning pace, we will enable them to work with their peers and mutually improve one another. Peer education and team effort will be an integral part of coding education both for the teachers and the students.

All project partners have will, enthusiasm and experience to carry out the project-related activities. Our strategic partners are committed and cooperative institutions in Italy, Portugal, Poland, Turkey and Romania with background and experience in the fields of robotic coding and STEM, who have needs to carry out and curiosity in robotic coding endeavors. The target audience of the project is comprised of 4 students in the age group of 10 to 15 years and 2 teachers at the 6 project partner institutions, which are based in Turkey, Italy, Portugal, Poland, Estonia and Romania.

Our LTT and other activities toward the actualization of our objectives include:
– Exploration of algorithms, block-based sites, which shall be followed by the exploration of block-based programming languages, through a simple-to-complex path, and empowerment of students to develop their own original codes for animations, programs and games,
– Creation of solution-oriented electronic circuits and performance of project-based activities to offer solutions to regional and global issues,
-Transformation of algorithms created toward specific goals into codable, controllable objects through robotic kits,
– Development of mobile applications, and
– Utilization of 3-D design programs.

It should be noted that we will adopt a STEM approach for all of the foregoing activities. Throughout the project; the teachers will also improve themselves constantly and ensure the inter-institutional sharing and transfer of good examples. We will continue benefiting from and improving the effects and outcomes of the project even after it is completed. The project website will remain active through the contribution and activities of the partners for 2 years. The project-related activities will be maintained and extended on eTwinning. Also, we will be sharing our activities on Scientix portal.

EU Grant (Eur)

Funding of the project from EU: 146515 Eur

Project Coordinator

Martna Pohikool & Country: EE

Project Partners

  • AGRUPAMENTO DE ESCOLAS DE BARCELOS
  • Scoala Gimnaziala Nr. 16 Take Ionescu
  • Istituto Istruzione Scolastica Superiore “Carlo Alberto Dalla Chiesa”
  • Szkola Podstawowa nr 4 im. Marii Konopnickiej w Sieradzu
  • Perihan Esat Aral Ortaokulu