STEAMulate your school Erasmus Project

General information for the STEAMulate your school Erasmus Project

STEAMulate your school Erasmus Project
January 1, 2023 12:00 am
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Project Title

STEAMulate your school

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Early School Leaving / combating failure in education; New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences

Project Summary

The most relevant priority of the project is to support individuals in acquiring and developing basic skills and key competences through effective and innovative methodologies that promote interdisciplinary co-operation in science, technology, engineering, arts and maths (STE(A)M) in connection with IT and Media Literacy). To facilitate access to technology, development of digital competences for all students and enhance the attractiveness of STEAM, we need to find a way to bring teachers closer to methods and projects that can open up the way to new interests. In this project we aim at secondary school teachers and students (aged 11-16).
A second priority of the project is the implementation of innovative practices in the digital era promoting new transversal methodologies and pedagogies for developing digital competences and teaching STEAM through training and the production of open source materials and software, that can support teachers both in the development of their own digital competences, as well as develop the competences of their students.
New flexible and transversal methodologies and educational pathways are also needed in order to guarantee the integration and inclusion in particular of students that face learning difficulties, poor school performances and are at risk of early school leaving.
Therefore, the project will implement an innovative practice of “Digital Atelier”, which is based on the Italian participatory methodologies Alberto Manzi and Bruno Munari and this format will be used to develop basic and key competences of students via activities related to IT, media and STEAM subjects.
Topics addressed by the project:
-Early School Leaving / combating failure in education
-ICT – new technologies – digital competences
-New innovative curricula/educational methods/development of training courses
The activities throughout the period of 2,5 years are organized in a way so that to achieve the project objectives and create anticipated outputs. There will be 4 TPMs in partners countries, 1 LTTA on Bruno Munari and Alberto Manzi methodologies and co-design of 1 common digital atelier and plan an app, 4 multiplier events (with more than 250 stakeholders) to have the outputs dissemination on wide European scale.
The project is planning to develop 3 intellectual outputs:
1. Toolkit (IO1) for teachers (with 20 digital ateliers related to IT and STEAM subjects from 4 European countries – Italy, Greece, France and Lithuania) to be used in schools with their students to develop their digital and media competences (as part of contemporary key competences) and promote better incorporation of STEAM subjects into school curricula.
2. MOOC (IO2). The MOOC will create the link to the materials produced for the Toolkit (IO1) and all materials, videos of live sessions, tutorials, chat for discussions to also create a network of “digital atelierists”. MOOC will be used for teachers’ training to prepare them to develop digital ateliers related to STEAM and other subjects.
3. APP (IO3). Starting from the co-planning with the students, the appropriate disciplinary stimuli and the re-elaboration of contents during the digital atelier specifically created for the co-design of the app, it will be possible to develop a scientific application enriched by the creativity of teenagers, their ability to explore scientific topics and the know-how in disseminating them. The final product will be a free App that will be available on App and Play Store and could be used by any other Student or teacher around Europe.
More than 2000 participants will be involved in our project: about 961 directly and 1 200 indirectly: 27 teachers will participate in LTTA, 60 teachers involved in national trainings, 24 teachers involved in the experimentation of Digital Ateliers in associated schools, around 600 students involved in 4 countries when experimenting DAs (24 classes).
The principal impact will be:
1. Project outputs in 5 languages (IO1, IO2 and IO3) which might be used, adapted in other European countries;
2. STEAM, IT and media competences development will contribute to increase the no. of future employees possessing necessary skills in the labour market;
3. The project approach is contributing to
– changing the attitudes and role of teachers,
– improving teachers’ competences,
– transforming the contemporary understanding about schools, teaching, students’ participation and interdisciplinary approach related in this case to STEAM subjects,
– linking school subjects to real life situations (through the format of DAs and project methodologies).
4. The desired impact also would be for the project to get positive attention (and concrete actions) from policy makers in the infiltration of STEAM education in the national curriculum.
The project outputs will be shared with teachers, school management, policy/ decisions makers via created multilingual project website, School Education Gateway, eTwinning and Erasmus+ Results platforms

Project Website

https://www.steamulateyourschool.eu/

EU Grant (Eur)

Funding of the project from EU: 231895 Eur

Project Coordinator

VsI EDUKACINIAI PROJEKTAI & Country: LT

Project Partners

  • KARPOS KENTRO EKPAIDEYTIKON DRASEONKAI DIAPOLITISMIKHS EPIKOINONIAS
  • SOCIETA’ COOPERATIVA SOCIALE ZAFFIRIA
  • SOCIETE D’EXPLOITATION DE LA GAITE LYRIQUE