Take a digital break Erasmus Project

General information for the Take a digital break Erasmus Project

Take a digital break Erasmus Project
July 7, 2020 12:00 am
50

Project Title

Take a digital break

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Youth (Participation, Youth Work, Youth Policy) ; International cooperation, international relations, development cooperation

Project Summary

Digital devices are intruding into every sphere of our lives because we are constantly using them at home, work, school, on vacation. Some young would be more inclined to give up food or sleep rather than stop using mobile devices. Young aged 16-24, report spending 44% of their daily time online on a mobile device and 25-34 year-olds say they spend around 39% of their time online on a mobile device(source: GlobalWEbindex). Young people participated more on social networking sites than the population as a whole-the average in EU-28 -36 %, but in Greece and the Czech Republic-45 %. The average time spent online during the week is 2-3h per day.The proportion of daily users
among internet users averaged 78 % in Poland and in the Czech Republic (Eurostat). Poland,, Greece, the Czech Republic all recorded rates for the daily use of computers young people that were at least 25% points higher than for the whole population (eurostat). We started a dialogue with our international partners and youth workers, youth organization, youth and showing the immense problem of Internet addiction and promoted methods that help young people to create a conscious and balanced life, both online and offline. We didn’t deny the value that technology brings to education that undoubtedly brings creativity and entertainment to people. Our goal was to take
action that equip youth workers with tools which allow engage young people to spend time out of the virtual world. With the cooperation of local NGOs, educational institutions and partners, we educated young people on the negative side of spending every free moment on the phone. The project focused on methods to promote the benefits of logout by using video campaign (on national and transnational level). We created the campaign which is related to this social problem.During the project we showed the scale of addiction by cooperating with young people during preparation of video campaign.We asked young people in 4 countries to share their views on digital devices, the frequency of its usage and its side effects. We encouraged young people to use apps that affect their development and knowledge, and how to achieve the balance between online and offline life. We showed them such possibilities by giving them chance to participate in 2-days workshops.And by giving them meterials which were created during the project duration including brochure for youth. In the brochure we included information about symptoms of overusing digital devices and we showed ways to limit the problem.We presented the tools with easy access for youth which are helpful for them to keep the balance between online and offline life, to increase their awareness on the topic and to decrease the time spent online. We aimed to be partners for youth in eliminating such addiction.As young people we want to act and not waste valuable time.The main aim of the project was to
make young people aware of the bad impact of over-use of new technologies every day.As our main tools used for promoting the knowledge on the topic of Internet addiction were social media–Fb and Youtube,due to the fact that those are the most popular channels visited by the target group of our project.In this way we ensured to reach the target group in wide scope.Moreover we reached not just youth, but also people who work with youth and who can spread the knowledge for youth by educating them also after project duration. We created “Take a Digital Break” program including manual for trainers, scenarios of the workshops,excercises and script for lesson to be used by youth workers. In this way we took care of preventing digital addiction. We based on collecting facts, running campaigns to get everyone off their screens and hosting retreats, events and workshops. Target group: young people – main group for our activities.
Youth are the most at risk of being a victim of addiction because of being vulnerable&inexperienced in social life. Youth workers – this group was also involved in our project. We created the tools including methods that allow them to work with young and engage youth to create a balanced life.The youth workers and educators can help to solve this problem and support teenagers but they must be adequately prepared to such a specific topic.The project is transnational as internet has no borders. It must be
solved at international level.The goal of our transnational partnerships was to achieve more than individual organizations can achieve on their own. We paid attention to the quality of training and innovative learning methods.Workshops that were important part of our project helped youth to limit their addiction and youthworkers/educators to work with youth on that topic.
By developing methods and increasing the competence of youth workers, we influenced the awareness of parents, young people, careers, schools who often do not cope with the problem of Internet addiction and do not know how to reduce the use of the internet and mobile devices.

EU Grant (Eur)

Funding of the project from EU: 121250,18 Eur

Project Coordinator

STOWARZYSZENIE KRE – AKTYWNI & Country: PL

Project Partners

  • GLAFKA s.r.o.
  • ASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJE
  • SYLLOGOS EKPAIDEFSIS KAI ANAPTIXIS ATOMON ME IDIKES ANGKES