Town accessed with Games Erasmus Project
General information for the Town accessed with Games Erasmus Project
Project Title
Town accessed with Games
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Health and wellbeing; Environment and climate change; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
Our project TAG is based on teaching and learning basic skills (literacy , maths and science) and cross skills (foreign langauge acquisiton, gaining healthy lifestyle, taking action for environment and climate change) using game based learning as a method. Pupils will apply what they learn throughout the project to their virtual towns. Virtual towns will play a great role in the project to give the chance to pupils to absorb new acquisitons via applying what they learn into a virtual town. This way pupils will gain how to integrate what they learn from the project’s implementation activities into life and how to use new acquisitons in practice as the population of the virtual towns will be themselves.
The background of our project is;
European commission’s aim for 2020 is fewer than 15% of 15-year-olds should be under-skilled in reading, mathematics and science.
According to the World Health Organization WHO ,1 in 3 eleven year olds is overweight or obese. Only 19% of 11-year-old girls report engaging in moderate-to-vigorous physical activity for at least 60 minutes per day. For boys, the figure is 28%.
According to the Attitudes of ‘European citizens towards the environment’ research most Europeans are aware of environmental problems and climate change but most of the Europeans refrain from taking action to behave more environmentally friendly.
Peer-bullying in schools is an increasing problem in European countries and we need to take action and find ways to hinder peer bullying.
Our project team believe that games increase pupils’ motivation to learn and pupils can transfer what they learn to their real lives with games better. We believe we can teach basic skills, health issues , environmental awareness- climate change issues, foreign languages, democracy , ethics and also awareness of our European cultural heritages through different kinds of games and game based active learning activities.
The long-term objectives, the impact of our project are ;
– good practices, new methods and innovative techniques to teach literacy, maths and science will be shared among European teachers,
– disadvantaged pupils and SEN pupils will be given more chance to learn basic skills using gamebased learning strategies,
– low achievers in basic skills will be given more chance to acquire basic skills with the help of good practices around Europe,
– all participant schools’ curricula will be renovated and adapted as a result of acquired good practices and skills,
– the rate of early leavers from education will be reduced at participants schools ,
– participant schools will have school staff who is competent in how to teach basic skills using gamebased strategies,
– participant schools will have renovated curricula that gives more emphasis on the low achievers and disadvantaged pupils through games and innovative methods
– each participant will have portfolios of gamebased activities as a compilation of all games and good practices to help them teach all skills in primary and secondary level,
– each participant school will have new strategies to teach foreign languages better ,
– each participant will have a new action plan for tackling peer bullying with the help of games,
– each participant school will be healthy school with the help of games and active learning strategies,
– each participant school will be environmentally friendly school and all pupils will be aware of environmental problems and climate change through the activities,
– each participant school will have strategies to teach ethics,democracy and good behaviours to their pupils with the help of games,
Participants to the LTT Activities will be 90 primary and middle school teachers and the pupils that will get benefit of the project and join in local project implementation activities will be 3800 primary and middle school pupils.
The concrete activities and results will be ;
– 6 Learning ,teaching,training activities of all teachers of participant schools on Game Based Learning and Active Learning Strategies namely on the topics of ; 1- Maths 2- Language Teaching and Learning 3-Environment and Climate Change 4-Science and Technology Use 5- for Health,Ethics and Democracy 6- Reading Literacy and Cultural Heritages
– Compilation of the game-based activities in portfolios, 6 festivals to practise all acquisitons in LTT Activities with pupils, virtual towns of pupils in schools to apply what they learn to their towns , creation of a New European Maths Boardgame,a New EU Language learning Cards Game, New EU Digital Application for Environment and Climate Change issues, STEM exhibitions, a New EU Sports ,a New EU Health Action Game , a New EU Healthy Food , A New EU Healthy Diet, a new EU Puppet Show , games with families videos, short films of the project festivals, an E-twinning webinar, E-twinning projects of pupils, an E-book of the project and a Youtube channel of game based activities
EU Grant (Eur)
Funding of the project from EU: 129978 Eur
Project Coordinator
Comenius-Schule Städt. Gem. Hauptschule Dohler Straße & Country: DE
Project Partners
- OSNOVNA SOLA PUCONCI
- Yusuf Savas Ilkokulu
- CEIP PEDRO I
- 9 DIMOTIKO SCHOLEIO IRAKLEIO ATTIKIS
- Faik Sahenk ilkokulu

