Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy Erasmus Project
General information for the Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy Erasmus Project
Project Title
Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Environment and climate change; ICT – new technologies – digital competences; Enterprise, industry and SMEs (incl. entrepreneurship)
Project Summary
As climate change progresses, with the growing expectation of more rapid increases in global temperature and predictions of more frequent and severe extreme weather events, there is an urgent need to engage the private sector and entrepreneurs in efforts to improve adaptation to climate change. Private sector and entrepreneurs can accelerate the transition to green economy by taking advantage of the synergies that exist between green economy initiatives and climate change adaptation opportunities. Addressing this challenge requires a broad set of interventions that go beyond government action to involve the private sector.
In this context, the European Commission placed at the centre of its priorities the need to take immediate and drastic actions to fight climate change and to make Europe climate-neutral by 2050 (Green Deal). Significantly, the European Commission promotes the transformation towards an inclusive green economy that generates growth, creates jobs, and helps reduce poverty through sustainable management of natural capital. Furthermore, European Ministers for VET, the European Social Partners and the European Commission adopted the ”Bruges Communique” on enhanced European cooperation in VET for 2011-2020, defining common objectives for 2020 and an action plan for the coming years and states that “the transition to a green economy is a megatrend which affects skill needs across many different jobs and sectors. Cutting edge technology such as Augmented Reality and Simulations are essential for everybody today green skills and will be important to almost every job in the future”.
However, one of the most significant challenges is that while many companies are focused on climate change mitigation — slowing the rate of climate change through the reduction of greenhouse gas emissions and other strategies — most have not developed strategies for dealing with the immediate long-term consequences of climate change. In addition, in the vocational education sector, there is a lack of innovation-oriented research and tools to help this transition.
Indisputably, the private sector is the engine of growth and plays a vital role in supporting green growth in Europe, while the VET providers play a pivotal role in supporting private sector and entrepreneurs to invest in the green economy by developing their skills, knowledge and competences required by resource-efficient processes and technologies; and integrating these into businesses and communities. VET providers are the key educational bridge between the private sector and education. There is fragmentation on how companies are responding to complex climate change challenges, and opportunities and the onus is on VET providers as key education stakeholders to address it.
In this regard, GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy, is a project focusing on developing the skills and competences of VET providers to support the professional development of the private sector stakeholders and entrepreneurs and those willing to effectively support Green Economy through the development of a tailored VET green curriculum based on augmented reality technology, simulation training and an innovative Massive Open Online Course.
The primary target groups for this project include VET providers, trainers, teachers, mentors involved in the green economy, while project beneficiaries include: private entities, entrepreneurs, and others such as unemployed workers, women and young people motivated for green entrepreneurship.
The specific objectives of the project are to:
1. Build the capacity of VET providers to use Mobile Augmented Technology and Simulation-based training to train private entities and entrepreneurs on how to address environmental change.
2. Improve the coherence of VET learning strategies for the transition towards a greener economy to engage the private sector and new entrepreneurs better
3. Harness the skills and knowledge of the private sector and entrepreneurs for green growth and climate change
4. Increase awareness about the significance of climate change and support the development of green skills in the labour market
To meet these objectives, the GoGreen project will develop and provide the following:
IO1: VET Green Curriculum using Augmented Reality Technology
IO2: Simulation-based training package
IO3: MOOC for climate action
IO4: Toolkit with Policy & Practice Recommendations
The GoGreen consortium includes 7 partner organization from 6 countries who are experts in the field of Vocational Education, Entrepreneurship and Green Economy. By cooperating in a
transnational vocational education-oriented participatory context, project partners will be able to develop innovative outputs and exchange practices to expand VET providers’ knowledge and practice and to support the professional development of private entities and entrepreneurs.
EU Grant (Eur)
Funding of the project from EU: 195529 Eur
Project Coordinator
KES COLLEGE & Country: CY
Project Partners
- FUTURE IN PERSPECTIVE LIMITED
- SWEDEN EMILIA ROMAGNA NETWORK
- PANEPISTIMIO PATRON
- CENTRE FOR ADVANCEMENT OF RESEARCH AND DEVELOPMENT IN EDUCATIONAL TECHNOLOGY LTD-CARDET
- Motion Digital s.r.o.
- Innovation Training Center, S.L.

