UsinG online gAMe to tackle Early school leaving and reducing behavioural difficulties among pupils Erasmus Project

General information for the UsinG online gAMe to tackle Early school leaving and reducing behavioural
difficulties among pupils Erasmus Project

UsinG online gAMe to tackle Early school leaving and reducing behavioural 
difficulties among pupils Erasmus Project
January 1, 2023 12:00 am
1

Project Title

UsinG online gAMe to tackle Early school leaving and reducing behavioural
difficulties among pupils

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Early School Leaving / combating failure in education

Project Summary

School climate and class largely affects the overall results of school work, motivation, job performance, satisfaction of staff and students (parents indirectly) with the school. It’s also affects the way how teacher communicate with her/his pupils, and creates relationships between teachers and pupils. Building a relationship of teacher and pupil is dependent on the ability of teachers taken their immediacy, humor, ability to listen, accept, or acceptance.
These skills of teachers are particularly important now that societies see increasing problems with ESL, levels of tension and aggression, which is also transmitted on the behavior of children in schools.
Education concept across Europe therefore needs to overcome stereotypical interaction schemes between teachers and students that adversely affect the performance of pupils and development his positive attitude towards learning.
These are techniques that many teachers lack, because it was not part of their training. The project aims to address this gap and provide the needed training using extencively interactive learning tools.

School climate and class largely affects the overall results of school work, motivation, job performance, satisfaction of staff and students (parents indirectly) with the school. It’s also affects the way how teacher communicate with her/his pupils, and creates relationships between teachers and pupils. Building a relationship of teacher and pupil is dependent on the ability of teachers taken their immediacy, humor, ability to listen, accept, or acceptance.
These skills of teachers are particularly important now that societies see increasing problems with ESL, levels of tension and aggression, which is also transmitted on the behavior of children in schools.
Education concept across Europe therefore needs to overcome stereotypical interaction schemes between teachers and students that adversely affect the performance of pupils and development his positive attitude towards learning.
These are techniques that many teachers lack, because it was not part of their training. The project aims to address this gap and provide the needed training using extencively interactive learning tools.

The main objectives of GAME can be defined as follows:
OBJ1: Enhance access for teachers to the training in the area of SEBD, developing online game and open educational resources tailored to needs of teachers.
OBJ2: Introduce a modern training delivery method, enabling teachers to follow flexible learning pathways as regards the acquisition of skills relevant to the problematic children behaviour in an informal context.
OBJ3: Enable municipalities, VET providers and associations of vulnerable/disadvantage groups to offer courses to parents or social workers with the aim to improve situation with the problematic children.
OBJ4: Ensure sustainability of project results through the active involvement of public VET providers, social organisations and municipalities in the partnership countries.
Through synergic effect of international cooperation, transfer of innovation and development of innovations and additional values, the 8 partners from 6 countries set up main intellectual outcomes of the project:
– 1. Evidence-based learning outcomes for topic of problematic children behaviour (O1).
– 2. GAME learning units & materials (O2).
– 3. The GAME game (O3).
– 4. Knowledge resources for GAME course (O4).
– 5. Five workshops on problematic children behaviour to promote GAME results and pilot-test the learning materials (E1-E5)
– 6. Final Conference to launch GAME results (E6).

TARGET GROUPS
TG1: Teachers at the primary and secondary school level (ISCED 1-4).
TG2: Entities which are interested in offering courses on Early School Leaaving (ESL) and/or Social, Emotional and Behavioural Difficulties (SEBD) among children/pupils:
– Vocational training institutions that provide courses focus on continual education of teachers/childminders/social workers.
– Departments of associations of disadvantaged groups related to SEBD.
– Bodies providing family support and counselling to vulnerable groups.
TG3: Territorial administrations that wish to set-up and run free courses for Social, Emotional and Behavioural Difficulties in their area.

Project Website

http://www.projectgame.eu/index.php/en/partners

EU Grant (Eur)

Funding of the project from EU: 209637 Eur

Project Coordinator

Uniwersytet Papieski Jana Pawla II w Krakowie & Country: PL

Project Partners

  • STOWARZYSZENIE ARID
  • AMADORA INOVATION EM UNIPESSOAL LDA
  • Asociatia Centrul de Training European
  • PANEPISTIMIO PATRON
  • New Edu,n.o